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@kitbdev kitbdev commented Oct 6, 2025

ScriptEditor does not need to be connected to tree_changed.
_update_script_names is called everywhere that the script list actually needs to update, when a script opens / moves / closes, or on filesystem update, etc.

With --debug-canvas-item-redraw you can see the script list updating every time the scene tree changes, like with every tooltip that opens anywhere in the editor.

@kitbdev kitbdev added this to the 4.x milestone Oct 6, 2025
@kitbdev kitbdev requested a review from a team as a code owner October 6, 2025 03:03
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