Disconnect ScriptEditor script list from tree_changed
signal
#111309
+2
−20
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ScriptEditor does not need to be connected to
tree_changed
._update_script_names
is called everywhere that the script list actually needs to update, when a script opens / moves / closes, or on filesystem update, etc.With
--debug-canvas-item-redraw
you can see the script list updating every time the scene tree changes, like with every tooltip that opens anywhere in the editor.