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Window ignores size changes when not in tree (Android only) #100743

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Summersay415 opened this issue Dec 22, 2024 · 0 comments · May be fixed by #100746
Open

Window ignores size changes when not in tree (Android only) #100743

Summersay415 opened this issue Dec 22, 2024 · 0 comments · May be fixed by #100746

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@Summersay415
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Tested versions

  • Reproducible in 4.4.dev6
  • Not reproducible in 4.4.dev5

System information

Godot v4.4.dev7 - Arch Linux #1 SMP PREEMPT_DYNAMIC Mon, 09 Dec 2024 14:31:57 +0000 on Wayland - X11 display driver, Single-window, 1 monitor - OpenGL 3 (Compatibility) - Mesa Intel(R) Graphics (ADL GT2) - 12th Gen Intel(R) Core(TM) i5-1235U (12 threads)

Issue description

Only on Android
When not in tree, any attempts to change window size will be ignored.
Regression from #99669

Steps to reproduce

Try to change size when window is not in tree.
After adding to tree size will remain the same.
Also changed values in inspector will be discarded when you run project on Android.

Minimal reproduction project (MRP)

N/A

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