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Setup Instructions

AlexanderMcCord edited this page Sep 20, 2022 · 3 revisions

In this document, we'll show you how to play Galactic Kittens from the Editor, and how to build it and play locally with multiple clients.

From the editor:

  1. Open the project. You can start with the latest Unity Editor ver. 2020.3

  2. Open the scene called Bootstrap. This scene sets up the NetworkManager Singleton.

  1. Play the scene.

  2. Press any key on the title screen.

  3. When you reach the main menu, click on the HOST button:

  1. Select a character, using the A or W keys and then press the spacebar or click on the Ready! button below:
  1. The game will automatically take you to the Controls scene, and then shortly after will transition to the main gameplay.

From a build:

  1. Open the project. You can start with the latest Unity Editor ver. 2020.3

  2. Open the build menu by clicking on File\BuildSettings... on the main menu toolbar. Build the game as it is by clicking on the Build button below:

  1. Open the output executable and play the game. Follow the same steps as running from the editor to play the game, starting at step #4.

Testing local multiplayer:

  1. Build the game following the instructions above.

  2. Open one instance of the game, and run it as the host, by clicking on the HOST button:

  1. Open another instance of the game, and run it as the client, by clicking on the JOIN button:
  1. The client instance will now join the host's networked session. Now select a character on both running instances and click on the READY! button:
  1. Both instances will now automatically proceed to the gameplay stage after displaying the controls:
  1. You can try this with up to four concurrent instances.