-
Notifications
You must be signed in to change notification settings - Fork 63
Setup Instructions
In this document, we'll show you how to play Galactic Kittens from the Editor, and how to build it and play locally with multiple clients.
-
Open the project. You can start with the latest Unity Editor ver. 2020.3
-
Open the scene called
Bootstrap
. This scene sets up the NetworkManager Singleton.
-
Play the scene.
-
Press any key on the title screen.
-
When you reach the main menu, click on the HOST button:
- Select a character, using the A or W keys and then press the spacebar or click on the Ready! button below:
- The game will automatically take you to the
Controls
scene, and then shortly after will transition to the main gameplay.
-
Open the project. You can start with the latest Unity Editor ver. 2020.3
-
Open the build menu by clicking on
File\BuildSettings...
on the main menu toolbar. Build the game as it is by clicking on theBuild
button below:
- Open the output executable and play the game. Follow the same steps as running from the editor to play the game, starting at step #4.
-
Build the game following the instructions above.
-
Open one instance of the game, and run it as the host, by clicking on the HOST button:
- Open another instance of the game, and run it as the client, by clicking on the JOIN button:
- The client instance will now join the host's networked session. Now select a character on both running instances and click on the READY! button:
- Both instances will now automatically proceed to the gameplay stage after displaying the controls:
- You can try this with up to
four
concurrent instances.
Developer guide:
-
Important code classes:
-
Characters: