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Audio Manager
AlexanderMcCord edited this page Sep 21, 2022
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3 revisions
The script controls all the audio from the game. For the background music, there is a simple fade effect on changing between the two backgrounds.
If you want to play a sound effect, just call the AudioManager.Instance.PlaySound(...)
function, passing in the desired audio clip and a volume level with a default volume of 1.0
(on a scale from 0.0 to 1.0), which is the max level:
public void PlaySoundEffect(AudioClip clip, float volume = 1f)
{
m_sfxSource.PlayOneShot(clip, volume);
}
This class is persistent singleton
that gets initialized on the Menu
scene in the project:
In case it is needed to change the background music, the max music volume, or other audio/music settings, modify them in this scene:
Developer guide:
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Important code classes:
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Characters: