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ZG SWTOR Tools Add on
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Depending on which resources folder is selected in the add-on's Preferences (extracted before or after Game Update 7.6), the tool gets the correct classic or modernized results. Check the Character Assembler tool's guide for details.
The ZeroGravitas (ZG) SWTOR Tools Add-on provides with a miscellanea of tools to use on Star Wars: The Old Republic's game assets, including a game Area Assembler, Player Character and NPC Assembler, and a SWTOR Materials Processor. It grows in features as new ideas come up.
(Quality of code-wise, "this is not a place of honor": It Just (Kinda) Works™ 😓)
This Add-on relies on foundational efforts by fellow slicers, such as the .gr2 Importer Addon, which is invoked under the hood in places, and the ExtracTOR, Slicers GUI, and even ancient TorMYP/EasyMYP tools, which allow for extracting the game assets we play with in, to start with, plus game information exported by tools in Jedipedia.net and TORCommunity.com.
(WARNING: some of the images and information in this wiki might be slightly out of date, as the Add-on is in a state of constant upgrades and revisions)
- Area Assembler.
- Enable/Disable Collections.
- Group Areas in SubCollections.
- Set Backface Culling On/Off.
- Process Named Materials.
- Customizable SWTOR Shaders tools.
- Deduplicate Scene's Materials and Nodegroups.
- Set all .dds to Non-Color.
- Interactions with the new .gr2 Importer Add-on.
- Quickscaler.
- Merge Double Vertices.
- Modifiers Tools.
- Set Objects' Custom Properties Manually.
- Armatures In Scene's Pose/Rest Position.
- Clear Bones' Translations.
- Mask Selected Vertices From Sculpting.
We do not condone the usage of our tools for malicious intent, including: exploits, harassment of others, or anything else that may violate EA/Bioware's EULA, TOS, DSA, Privacy Policy Copyrights, Trademarks, or anything else illegal. We will not be held accountable for your actions, and will act against you if nessesary.
- Home.
- State of Play May 2025
- Getting Help:
IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.
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ExtracTOR (Windows app): extracts the game assets from SWTOR's files.
Download - Guides. -
Blender (Windows/macOS/Linux app): popular free, open source 3D app.
Download - Guides - Short videoguides -
.gr2 Import/Export Add-on for Blender: imports 3D models in SWTOR's .gr2 format.
Download .gr2 and ZG Add-ons - Guides. -
ZG SWTOR Tools Add-on for Blender: includes Character and Area Assemblers.
Download .gr2 and ZG Add-ons - Guides. -
SWTOR Terrain Extractor (Windows command line executable): pre-converts SWTOR's ground patches files to a format (.obj) readable by our tools:
Download - Guides. -
JC SWTOR Tools Add-on for Blender (3.6):
Character, Gear, Dye, and NPC importer that doesn't use TORCommunity.com data:
Download - User Guides
Requires installing matched .gr2 and ZG add-ons, too.
(Older tools like Slicers GUI, Noesis, or EasyMYP, are no longer needed, supported, or compatible at all)
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TORCommunity.com:
(warning: it runs VERY slowly)- SWTOR Database (with NPC Exporters).
- Character Designer.
READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!
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The steps:
- Extracting SWTOR's game assets with ExtracTOR (WIP).
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Using TORCommunity's Character Designer to export Player Characters.
- IF ARMOR SELECTION SEARCH IS DOWN: workaround to manually specify Armor Sets.
- Using TORCommunity's NPCs Database to export Non Playable Characters.
- Using our Blender add-ons to auto-assemble the model.
- Rigging the character for posing and animation
- Applying SWTOR animations to the character.
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Extra steps that require manual work and some knowledge of SWTOR's assets:
- Baking:
- Exporting to other apps:
- Exporting to VRChat.
- Exporting to Star Wars Battlefront II.
- Exporting to Unreal Engine.
- Exporting to Garry's Mod.
- Exporting to Tabletop Simulator.
- 3D Printing:
- Locating Player Characters' head assets through their Appearance Designer sliders data.
- Locating armor parts' assets.
- Locating weapons' assets.
- Assigning materials and textures to environmental and architectural elements, furniture, props, ships, vehicles and weapons.
- Assembling multi-part assets (Decorations, Rooms, etc).
- Generic guide to importing objects and assigning materials (Legacy Add-on-based. Needs updating).
- Snippets.
- Improving and customizing our SWTOR models and materials.
- Other Extracting Strategies (needs updating).
- SWTOR Materials recipes:
We have resumed modding tool development. Stay tuned for tools and tutorials. Meanwhile, visit our Discord's Modding channel
- Alternative techniques:
- Modding SWTOR textures with Special K (USE CAUTION).
Basically, use Jedipedia.net's tools and check our Discord. We'll see about adding new material, but this is very involved stuff.
- File Formats:
(32-bit. Needs updating to 64-bit): - A look at SWTOR's Materials and Texture Files.