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Assembling the assets automatically in Blender

ZeroGravitas edited this page Oct 26, 2021 · 7 revisions

With the tools currently available, we can assemble and texture characters (both Player Characters and NPCs) automatically by importing data produced by TORCommunity.com's Character Designer and by the 3D Viewer available in most of that website's SWTOR database. Please check Locating and assembling characters' assets automatically: a step by step guide..

As for other assets such as weapons, vehicles, and environments, we have no automatic solutions yet. Locating the weapons and vehicles' assets is fairly doable, so, that's something that could be attempted to automate once some other projects are finished. Auto-assembling whole environments is far more involved, but it has been done (as a datamining tool, actually), so, we hope to have a solution in the medium-term.


INTRODUCTION

IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.


DOWNLOADABLE TOOLS:

(Older tools like Slicers GUI, Noesis, or EasyMYP, are no longer needed, supported, or compatible at all)

ONLINE TOOLS:


THE COMPLETE GUIDE TO AUTO-EXTRACTING AND ASSEMBLING PLAYER CHARACTERS AND NPCs:

READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!

Baking the models' textures and exporting to other apps:


ASSEMBLING GAME LOCATIONS AUTOMATICALLY:


LOCATING AND ASSEMBLING ASSETS MANUALLY:


OTHER GUIDES (WIP):


MODDING

We have resumed modding tool development. Stay tuned for tools and tutorials. Meanwhile, visit our Discord's Modding channel


DATAMINING

Basically, use Jedipedia.net's tools and check our Discord. We'll see about adding new material, but this is very involved stuff.


SWTOR TECHNICAL INFORMATION:


OTHER RESOURCES:

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