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ExtracTOR
ExtracTOR, by UltimaKaosXIII, is a new Windows app that extracts SWTOR's resources (2D, 3D, audio, etc.) from its game files.

Extracting the game assets is an operation that doesn't alter SWTOR's files in any manner: this tool just reads their contents and copies them, uncompressed, to our HDDs or SSDs. It's very similar to decompressing a .zip file.
ExtracTOR is an app that doesn't need an installer and runs directly by double-clicking it.
You'll probably get the typical message about Protecting your PC. It's fine. Click More Info, and then click Run Anyway.


Expect to see a message saying it can't find a hash list.

This is also fine: simply click OK, and then, in the app's main panel, click either the "Check Hash List" button or the "Download Hash List" button. That will make the app download the latest hashes_filename.txt file hosted by Jedipedia.net in its File names page.
This file holds the latest list of SWTOR game assets known so far. As as a big text file it isn't very efficient, ExtracTOR converts it on the fly into a hashes.bin binary file.
As long as you have a hashes_filename.txt or a hashes.bin file in the same folder as ExtracTOR, the app will be able to work even with no internet connection.
(If for some reason these buttons don't work, you can manually download it by going to that Jedipedia page and clicking the download link in its table's "All" row, then placing the downloaded file next to the app).

This is where SWTOR stores the game's assets, as a series of .tor files.
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If you're using the SWTOR Launcher from the SWTOR website, that's usually something like:
C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic\Assets -
If you're using the Steam version of SWTOR, that's usually something like:
C:\Program Files (x86)\Steam\steamapps\common\Star Wars - The Old Republic\Assets.
(If you installed SWTOR in a different drive, change the "C" to the right drive letter)
This is where you want the extracted files to go (they'll be placed in a subfolder named resources inside this one).

You can select any location: your PC's internal drives, an external USB drive, a share in your network… Also, you can move the results somewhere else more convenient at any time.
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Live (normally this is the one): it tells ExtracTOR that you want to extract files from the normal, playable version of the game.
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PTS: tells ExtracTOR that you want to extract files from the Public Test Server version.
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Beta: tells ExtracTOR that you want to extract files from old betas versions.
Checks that you have the latest hash file (compares the hashes.bin date and the Jedipedia hash list date). If there is a newer one in Jedipedia.net, it will prompt you to press the Download Hash List button.
Skips the date check and downloads the most recent Jedipedia hash list.
Performs the game assets' files extraction (that is, it extracts the files from the .tor archives if they exist in the hash list). It works as fast as your PC can, taking advantage of modern multicore processors.
When a extraction finishes, a message box will pop up letting you know that the extraction is complete and where you can find your extracted files.

The game's assets are held in a folder named resources. Depending on the radio button that was pressed (Live, PTS, or Beta), this resources folder will appear directly inside the selected Output Folder or deeper inside a pts or a beta one.
(As this way of organizing things keeps each extraction type's results separate from each other, you can have them all inside the same Output Folder without them getting mixed up)

We do not condone the usage of our tools for malicious intent, including: exploits, harassment of others, or anything else that may violate EA/Bioware's EULA, TOS, DSA, Privacy Policy Copyrights, Trademarks, or anything else illegal. We will not be held accountable for your actions, and will act against you if nessesary.
- Home.
- State of Play May 2025
- Getting Help:
IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.
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ExtracTOR (Windows app): extracts the game assets from SWTOR's files.
Download - Guides. -
Blender (Windows/macOS/Linux app): popular free, open source 3D app.
Download - Guides - Short videoguides -
.gr2 Import/Export Add-on for Blender: imports 3D models in SWTOR's .gr2 format.
Download .gr2 and ZG Add-ons - Guides. -
ZG SWTOR Tools Add-on for Blender: includes Character and Area Assemblers.
Download .gr2 and ZG Add-ons - Guides. -
SWTOR Terrain Extractor (Windows command line executable): pre-converts SWTOR's ground patches files to a format (.obj) readable by our tools:
Download - Guides. -
JC SWTOR Tools Add-on for Blender (3.6):
Character, Gear, Dye, and NPC importer that doesn't use TORCommunity.com data:
Download - User Guides
Requires installing matched .gr2 and ZG add-ons, too.
(Older tools like Slicers GUI, Noesis, or EasyMYP, are no longer needed, supported, or compatible at all)
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TORCommunity.com:
(warning: it runs VERY slowly)- SWTOR Database (with NPC Exporters).
- Character Designer.
READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!
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The steps:
- Extracting SWTOR's game assets with ExtracTOR (WIP).
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Using TORCommunity's Character Designer to export Player Characters.
- IF ARMOR SELECTION SEARCH IS DOWN: workaround to manually specify Armor Sets.
- Using TORCommunity's NPCs Database to export Non Playable Characters.
- Using our Blender add-ons to auto-assemble the model.
- Rigging the character for posing and animation
- Applying SWTOR animations to the character.
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Extra steps that require manual work and some knowledge of SWTOR's assets:
- Baking:
- Exporting to other apps:
- Exporting to VRChat.
- Exporting to Star Wars Battlefront II.
- Exporting to Unreal Engine.
- Exporting to Garry's Mod.
- Exporting to Tabletop Simulator.
- 3D Printing:
- Locating Player Characters' head assets through their Appearance Designer sliders data.
- Locating armor parts' assets.
- Locating weapons' assets.
- Assigning materials and textures to environmental and architectural elements, furniture, props, ships, vehicles and weapons.
- Assembling multi-part assets (Decorations, Rooms, etc).
- Generic guide to importing objects and assigning materials (Legacy Add-on-based. Needs updating).
- Snippets.
- Improving and customizing our SWTOR models and materials.
- Other Extracting Strategies (needs updating).
- SWTOR Materials recipes:
We have resumed modding tool development. Stay tuned for tools and tutorials. Meanwhile, visit our Discord's Modding channel
- Alternative techniques:
- Modding SWTOR textures with Special K (USE CAUTION).
Basically, use Jedipedia.net's tools and check our Discord. We'll see about adding new material, but this is very involved stuff.
- File Formats:
(32-bit. Needs updating to 64-bit): - A look at SWTOR's Materials and Texture Files.