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Articles, lectures and talks
- GDC 2008: Licensed Software - Cost Benefit Analysis.
- GDC 2010: Automated Emotion: Facial Animation in 'Star Wars: The Old Republic'.
- GDC 2010: The Old Republic's Object Model Pipeline.
- GDC 2010: Localizing Large RPGs.
- GDC 2011: Cinematic Character Lighting in SWTOR (of special interest for the users of our tools and wiki).
- GDC 2011: Rapid MMO Content Iteration and Validation with Spatial Analysis in 'Star Wars: The Old Republic'.
- GDC 2012: Building the Scalable Platform for SWTOR.
- GDC 2012: Behind the Curtain: Using MMO Game Systems to Tell Bioware Stories (PDF version here).
- GDC 2012: Creating A True Competitor in the AAA MMO Space.
- GDC 2012: Embracing the Paradigm Shift: Converting a Premium Team to an (Enthusiastic!) Freemium Team. (PDF version here)
- GDC 2013: Designing a Live MMORPG: The First Year of 'Star Wars: The Old Republic'.
- GDC 2023: Lessons Learned in the Trenches: Turnaround Stories Running 'Star Wars: The Old Republic', 'Star Wars Galaxies', and 'Ultima Online'.
- GDC 2025: Labor of Love: The Story of "Date Night" in 'Star Wars: The Old Republic'.
We do not condone the usage of our tools for malicious intent, including: exploits, harassment of others, or anything else that may violate EA/Bioware's EULA, TOS, DSA, Privacy Policy Copyrights, Trademarks, or anything else illegal. We will not be held accountable for your actions, and will act against you if nessesary.
- Home.
- State of Play May 2025
- Getting Help:
IMPORTING SWTOR MODELS INTO BLENDER: A BRIEF OVERVIEW.
Check this intro first. Afterwards, you can jump directly to the guides on extracting PCs, NPCs and others.
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ExtracTOR (Windows app): extracts the game assets from SWTOR's files.
Download - Guides. -
Blender (Windows/macOS/Linux app): popular free, open source 3D app.
Download - Guides - Short videoguides -
.gr2 Import/Export Add-on for Blender: imports 3D models in SWTOR's .gr2 format.
Download .gr2 and ZG Add-ons - Guides. -
ZG SWTOR Tools Add-on for Blender: includes Character and Area Assemblers.
Download .gr2 and ZG Add-ons - Guides. -
SWTOR Terrain Extractor (Windows command line executable): pre-converts SWTOR's ground patches files to a format (.obj) readable by our tools:
Download - Guides. -
JC SWTOR Tools Add-on for Blender (3.6):
Character, Gear, Dye, and NPC importer that doesn't use TORCommunity.com data:
Download - User Guides
Requires installing matched .gr2 and ZG add-ons, too.
(Older tools like Slicers GUI, Noesis, or EasyMYP, are no longer needed, supported, or compatible at all)
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TORCommunity.com:
(warning: it runs VERY slowly)- SWTOR Database (with NPC Exporters).
- Character Designer.
READ THE BROAD STROKES FIRST: YOU'LL SEE IT'S EASIER THAN YOU THINK!
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The steps:
- Extracting SWTOR's game assets with ExtracTOR (WIP).
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Using TORCommunity's Character Designer to export Player Characters.
- IF ARMOR SELECTION SEARCH IS DOWN: workaround to manually specify Armor Sets.
- Using TORCommunity's NPCs Database to export Non Playable Characters.
- Using our Blender add-ons to auto-assemble the model.
- Rigging the character for posing and animation
- Applying SWTOR animations to the character.
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Extra steps that require manual work and some knowledge of SWTOR's assets:
- Baking:
- Exporting to other apps:
- Exporting to VRChat.
- Exporting to Star Wars Battlefront II.
- Exporting to Unreal Engine.
- Exporting to Garry's Mod.
- Exporting to Tabletop Simulator.
- 3D Printing:
- Locating Player Characters' head assets through their Appearance Designer sliders data.
- Locating armor parts' assets.
- Locating weapons' assets.
- Assigning materials and textures to environmental and architectural elements, furniture, props, ships, vehicles and weapons.
- Assembling multi-part assets (Decorations, Rooms, etc).
- Generic guide to importing objects and assigning materials (Legacy Add-on-based. Needs updating).
- Snippets.
- Improving and customizing our SWTOR models and materials.
- Other Extracting Strategies (needs updating).
- SWTOR Materials recipes:
We have resumed modding tool development. Stay tuned for tools and tutorials. Meanwhile, visit our Discord's Modding channel
- Alternative techniques:
- Modding SWTOR textures with Special K (USE CAUTION).
Basically, use Jedipedia.net's tools and check our Discord. We'll see about adding new material, but this is very involved stuff.
- File Formats:
(32-bit. Needs updating to 64-bit): - A look at SWTOR's Materials and Texture Files.