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Weapons Handling Feature

marvin9257 edited this page Apr 13, 2024 · 2 revisions

These modifiers are applied as bonuses or penalties depending on a specific actor characteristic. This type of modifier is used in Classic Traveller (and possibly other rulesets). A new string field has been added to the weapons sheet. An example modifier looks like DEX 6/-2 10/+1. It translates as - if the actor has a dexterity of 6 or less, a -2 DM is applied to the weapon roll. If the actor has a dexterity of 10 or more, a +1 DM is applied. From 7 and 9, no DM is applied. Note that the abbreviated characteristic name must match the actor's sheet. So if you have custom names, you need to use those custom names.

It is possible to use actor attributes in the formula. So for a bulky weapon in MgT2, the formula becomes STR 8/@characteristics.strength.mod - 1 9/0

Please note that for Classic traveller, the required value (the first number) is less than and not less than or equal to. So, to enter the CT values, subtract one from the first number as shown in the source material. For example, if the book shows required as "8/-1", enter that value as "7/-1" in Twodsix. The Advantageous input should match the source material.