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Upstream sync #2718
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Upstream sync #2718
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* Adds emotes to the Reptilian species: Tailthump, Hiss Todo: Huff * Adds emotes to the Reptilian species: Tailthump, Hiss Todo: Huff * Added ReptilianBodyEmotes to speech_emote_sounds.yml, yada yada yada * added sound and changed volume * fix thingies * fixed bug with reptilians not being able to do default emotes * lowered the volume of the hiss and huff * reformat the yml * Add sigh keywords to the huff * Undo changes to BuildChecker.csproj * Add icons to the emotes * Remove sigh triggers from the huff emote since it breaks normal sighing. * Remove the Huff and Hiss since i cant find good audio for it * i forgor * Changed attribution * Credit Sarahon for the tailslap --------- Co-authored-by: nicho <[email protected]>
* le fixo smotes * CURSE OF BLINDNESS * Guh
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add robo control comp, also de-reinforce a lot of walls. * Revert "Add robo control comp, also de-reinforce a lot of walls." This reverts commit b6be6b616aa9732b81e02bed76e3c9ae103cf7cb. * FTLdiskburner command to make FTL disks. * Elegant failure on mistyped ID. * even more more eleganter failures. * foo * bar * I have reached completion * prevent id confusion * I'm givin' her all she's got captain! * a bit more hug boxing for safe destinations. * comments for foo * extra thoughts. * cleanup * continuen't * Improve feedback strings * reviewer QOL * Reviewer QOL 2 * handle easy reviews * Add comments to clarify reviews * howdoicode to the rescue. * ftldisk in hand * ftl.ftl * funny disk case * loc * unusing
* Several small sfx tweaks * fix small yml oopsie * Redo the basin code to use events * now uses an event for when the transfer is successful, not when there's just an attempt * forgot to remove this * Update Content.Server/Botany/Components/PlantHolderComponent.cs Co-authored-by: Nemanja <[email protected]> * Update Content.Server/Botany/Systems/PlantHolderSystem.cs Co-authored-by: Nemanja <[email protected]> * adds sound variations to shoes as well * variations on honkbots and the H.O.N.K mech * Update Content.Server/Botany/Systems/PlantHolderSystem.cs * Update Content.Server/Botany/Systems/PlantHolderSystem.cs * fix compile issue * oops forgot to delete this * cleanup --------- Co-authored-by: Nemanja <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: slarticodefast <[email protected]>
* changed bananium desc * removed bananium name and desc ftl string
* Initial commit * Attribution
* enable ejecting in biogenerator UI * allow inserting too --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
* Subversion Board Insertion Audio Notification Add Subversion flag and SubversionSound to SiliconLawProviderComponent Add new Method (OnSubversionInserted) to SiliconLawSystem to handle a Subversive SiliconLawProviderComponent and play it's SubversionSound Add Check for Subversive law provider to OnUpdaterInsert that calls OnSubversionInserted if the SiliconLawProviderComponent is Subversive * Fix subversion Sound - Change out Weh sound used to test that subversion sounds can be changed by prototype for a a not yet present Antimov subversion sound * Make it not just subversive - Remove OnSubversionInserted and move the MindPlaySound in the OnUpdaterInsert so long as LawUploadSound exists - Modify SubversionSound into LawUploadSound - Remove the Subversion flag - Just use emagged_borg.ogg until the better one is made * Remove errant spaces and a errant namespace * CR Fixes - Add generic Lawboard insert cue - Combine the If statements per /pull/32625#discussion_r1786926400 inside OnUpdaterInsert - Remove the ViewVariables(VVAccess.ReadWrite) per pull/32625#discussion_r1786924433 - Add Cryo_warning.ogg from TGStation, the sound utilized for Law Upload cue, Attribution. * CR Add a placeholder Antimov notification sound - Add a new sound kitbashed from the cryo_sound used for uploading and the emagged noise * Add self referential source attribution - also fix an errant space * Add more bespoke Sound by ps3moira + attributions
this was just copypasted without any context wasn't it
…erience (#32851) set FancyWindow MinHeight to 210
* Change the window titlebar to show the joined server Requires space-wizards/RobustToolbox#5475 * Totally not a webedit * Can you tell what cvar I copied? * And this kids is why we don't webedit * Reviews --------- Co-authored-by: metalgearsloth <[email protected]>
* Rename ChatSanitizationManager to ChatEmoteSanitizationManager The prior name was kind of confusing as there's a emote one and then now there's also chat expansion happening in the accent system, so knowing which I actually need to edit is useful. So, I just need to keep myself not confused. * Rename smileyToEmote and remove punctuation duplicates The name SmileyToEmote is just... Bad. Plus, I needed to remove the punctuation duplicates as that would break any kind of regex parsing that I tried. * Switch to regex from checking end of string I also changed from System.Globalization to ILocalizationManager. Writing that regex was definitely an experience. * Document regex and the manager * Rename it back * Simplify regex
small ai core lv change
Co-authored-by: deltanedas <@deltanedas:kde.org>
I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.
Set hidden to true
…ap, Brig Timer (#32786) * various resprites (encryption keys + signal screens + station map) * brig timer update * fixes n shit
…ate the crusher and glaive icons. (#32212) * inhands * better inhands * indent
* replace tear gas and flashbang with holobarrier and sec radio * holobarrier-belt-fix
three bottle boxes in nanomed plus
…(#32720) * a-few-injectors * comment * defib-ops-when
# Conflicts: # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Shared/Localizations/ContentLocalizationManager.cs # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Prototypes/Datasets/Names/last.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
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Status: Needs Review
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Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
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Oct 30, 2024
RSI Diff Bot; head commit 6e6fd0f merging into 4fad639 Resources/Textures/Objects/Devices/ai_card.rsi
Resources/Textures/Objects/Devices/encryption_keys.rsi
Resources/Textures/Objects/Devices/tablets.rsi
Resources/Textures/Objects/Specific/Chemistry/syringe.rsi
Resources/Textures/Objects/Tools/appraisal-tool.rsi
Resources/Textures/Objects/Weapons/Guns/Ammunition/Boxes/anti_materiel.rsi
Resources/Textures/Clothing/Multiple/towel.rsi
Resources/Textures/Objects/Fun/spectrallocator.rsi
Resources/Textures/Objects/Specific/Medical/defibsmall.rsi
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Co-authored-by: NotSoDamn <[email protected]> Co-authored-by: mhamster <[email protected]> Co-authored-by: lapatison <[email protected]>
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Changes: Localization
Can be reviewed or fixed by people who are knowledgeable with translation
Changes: Map
Can be reviewed or fixed by people who are knowledgeable with mapping
Changes: Sprites
Should be reviewed or fixed by people who are knowledgeable with spriting or visual design
Changes: UI
Can be reviewed or fixed by people who are knowledgeable with UI design
Status: Needs Review
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