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Upstream sync #2718
Upstream sync #2718
Commits on Oct 16, 2024
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* Adds emotes to the Reptilian species: Tailthump, Hiss Todo: Huff * Adds emotes to the Reptilian species: Tailthump, Hiss Todo: Huff * Added ReptilianBodyEmotes to speech_emote_sounds.yml, yada yada yada * added sound and changed volume * fix thingies * fixed bug with reptilians not being able to do default emotes * lowered the volume of the hiss and huff * reformat the yml * Add sigh keywords to the huff * Undo changes to BuildChecker.csproj * Add icons to the emotes * Remove sigh triggers from the huff emote since it breaks normal sighing. * Remove the Huff and Hiss since i cant find good audio for it * i forgor * Changed attribution * Credit Sarahon for the tailslap --------- Co-authored-by: nicho <[email protected]>
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Fix omega cursed smite code. (#32844)
* le fixo smotes * CURSE OF BLINDNESS * Guh
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fix grappling hooks getting bricked (#32738)
Co-authored-by: deltanedas <@deltanedas:kde.org>
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FTL coordinate disk command for admins: ftldisk (#28075)
* Add robo control comp, also de-reinforce a lot of walls. * Revert "Add robo control comp, also de-reinforce a lot of walls." This reverts commit b6be6b616aa9732b81e02bed76e3c9ae103cf7cb. * FTLdiskburner command to make FTL disks. * Elegant failure on mistyped ID. * even more more eleganter failures. * foo * bar * I have reached completion * prevent id confusion * I'm givin' her all she's got captain! * a bit more hug boxing for safe destinations. * comments for foo * extra thoughts. * cleanup * continuen't * Improve feedback strings * reviewer QOL * Reviewer QOL 2 * handle easy reviews * Add comments to clarify reviews * howdoicode to the rescue. * ftldisk in hand * ftl.ftl * funny disk case * loc * unusing
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Commits on Oct 17, 2024
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Several small SFX tweaks (#28897)
* Several small sfx tweaks * fix small yml oopsie * Redo the basin code to use events * now uses an event for when the transfer is successful, not when there's just an attempt * forgot to remove this * Update Content.Server/Botany/Components/PlantHolderComponent.cs Co-authored-by: Nemanja <[email protected]> * Update Content.Server/Botany/Systems/PlantHolderSystem.cs Co-authored-by: Nemanja <[email protected]> * adds sound variations to shoes as well * variations on honkbots and the H.O.N.K mech * Update Content.Server/Botany/Systems/PlantHolderSystem.cs * Update Content.Server/Botany/Systems/PlantHolderSystem.cs * fix compile issue * oops forgot to delete this * cleanup --------- Co-authored-by: Nemanja <[email protected]> Co-authored-by: metalgearsloth <[email protected]> Co-authored-by: slarticodefast <[email protected]>
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Fix Reagent Description for Bananium (#32810)
* changed bananium desc * removed bananium name and desc ftl string
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Added new Microphone instrument style "Kweh" (#32848)
* Initial commit * Attribution
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enable ejecting in biogenerator UI (#32854)
* enable ejecting in biogenerator UI * allow inserting too --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
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Give AI a Sound Cue when an Antimov board is inserted (#32625)
* Subversion Board Insertion Audio Notification Add Subversion flag and SubversionSound to SiliconLawProviderComponent Add new Method (OnSubversionInserted) to SiliconLawSystem to handle a Subversive SiliconLawProviderComponent and play it's SubversionSound Add Check for Subversive law provider to OnUpdaterInsert that calls OnSubversionInserted if the SiliconLawProviderComponent is Subversive * Fix subversion Sound - Change out Weh sound used to test that subversion sounds can be changed by prototype for a a not yet present Antimov subversion sound * Make it not just subversive - Remove OnSubversionInserted and move the MindPlaySound in the OnUpdaterInsert so long as LawUploadSound exists - Modify SubversionSound into LawUploadSound - Remove the Subversion flag - Just use emagged_borg.ogg until the better one is made * Remove errant spaces and a errant namespace * CR Fixes - Add generic Lawboard insert cue - Combine the If statements per /pull/32625#discussion_r1786926400 inside OnUpdaterInsert - Remove the ViewVariables(VVAccess.ReadWrite) per pull/32625#discussion_r1786924433 - Add Cryo_warning.ogg from TGStation, the sound utilized for Law Upload cue, Attribution. * CR Add a placeholder Antimov notification sound - Add a new sound kitbashed from the cryo_sound used for uploading and the emagged noise * Add self referential source attribution - also fix an errant space * Add more bespoke Sound by ps3moira + attributions
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Fix saving prefered quick store item locations (#32480)
this was just copypasted without any context wasn't it
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Enhance Vending Machine UI: Adjust Minimum Height for better User Exp…
…erience (#32851) set FancyWindow MinHeight to 210
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Change the window titlebar to show the joined server (#32547)
* Change the window titlebar to show the joined server Requires space-wizards/RobustToolbox#5475 * Totally not a webedit * Can you tell what cvar I copied? * And this kids is why we don't webedit * Reviews --------- Co-authored-by: metalgearsloth <[email protected]>
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Sanitize shorthand emotes throughought the whole message (#28645)
* Rename ChatSanitizationManager to ChatEmoteSanitizationManager The prior name was kind of confusing as there's a emote one and then now there's also chat expansion happening in the accent system, so knowing which I actually need to edit is useful. So, I just need to keep myself not confused. * Rename smileyToEmote and remove punctuation duplicates The name SmileyToEmote is just... Bad. Plus, I needed to remove the punctuation duplicates as that would break any kind of regex parsing that I tried. * Switch to regex from checking end of string I also changed from System.Globalization to ILocalizationManager. Writing that regex was definitely an experience. * Document regex and the manager * Rename it back * Simplify regex
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Commits on Oct 18, 2024
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Fixes smile's ghost role to not need a raffle, very nice (#32837)
* Fixes smile's ghost role to not need a raffle, very nice * a simplier solution
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Remove flares and shotgun flares from lathe options (#32563)
Remove flares and shotgun flares from lathe recipes
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Fix warden being and qm being not considered head for tot kill head o…
…bjective (#32721) * fixed warden being and qm being not considered head for traitor kill head objective * fixed hypothetical warden traitor not getting disk objective * change suggested by deltanedas * cleanup * cleanup * fix * changed as suggested * removed a dot in the comment * removed an empty line * reformulation
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Set Salamander round restart time to 5 minutes (#32776)
Set round restart time to 5 minutes Edited the .toml to allow people 5 minutes on centcom for extended RP.
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Fix: Radio jammer now doesn't show setting changes to other players (…
…#32817) * fix * Other fix
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Traitor activation fix for missing PDA (#30359)
* Implant the uplink if no PDA is found * comments * tidy up loose ends * Whoops usually I start with the namespace, how did I forget it, shame shame * Consistent data type for starting TC balance, misc changes * Implant briefing, guidebook * Update AutoTraitor, add uplink, codeword and briefing parameters to TraitorRuleComponent, no pda for reinforcements * engine 5c0ce43 * pass pda to AddUplink Co-authored-by: slarticodefast <[email protected]> * nicer string handling Co-authored-by: slarticodefast <[email protected]> * case typo 1 Co-authored-by: slarticodefast <[email protected]> * case typo 2 Co-authored-by: slarticodefast <[email protected]> * case typo 3 Co-authored-by: slarticodefast <[email protected]> * minor layout changes * removed redundant implant check * minor cleanup --------- Co-authored-by: slarticodefast <[email protected]>
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Merge spider clan charges can be armed again (#32866) to Master (#32881)
HOTFIX spider clan charges can be armed again (#32866) * fix ninja bomb component check * remove TryGetRole
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ghost locator maints loot (#32323)
* implement * react to revenants/AI eye * rare maints loot * sprite * description * review Co-authored-by: slarticodefast <[email protected]> * do changes * stats * networked --------- Co-authored-by: slarticodefast <[email protected]>
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* Towels * make smoler * Huh, wonder why that didnt fail locally. The curse of CaPiTaLiZaTiOn * Teal swapped for LightBlue for medical. * Appease the linter? * magic? * mimery * lefthandedness
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Allow strip removing items if you're holding something (#32750)
You were already able to strip more items at once from somebody than you could hold, and they would drop to the floor. This matched the behavior in SS13. Annoyingly, however, you were not allowed to *start* a stripping action if you're holding something. This just feels like an annoying paper cut, so this is no longer a thing.
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Commits on Oct 19, 2024
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Scalpels now cut like knives (#32858)
* im so tired * silly me * yeah * Update Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml --------- Co-authored-by: slarticodefast <[email protected]>
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exponential backoff for admin logs db update (#32865)
* exponential backoff for admin logs db update * Update Content.Server/Database/ServerDbBase.cs --------- Co-authored-by: Pieter-Jan Briers <[email protected]>
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HOTFIX submodule update (#32897)
Update submodule This fixes an important memory leak.
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Fix for low zombie blood (#32532)
fix for low zombie blood Co-authored-by: Łuaksz <[email protected]>
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Commits on Oct 20, 2024
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Co-authored-by: PJBot <[email protected]>
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MMIs and positronic brains now talk like pAIs in plushies (#32914)
* commit * spacing fix
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Blunt damage will do stamina damage on wide attacks (#32422)
Fix: blunt damage will now do stamina damage on wide attacks.
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Fix starting gear multiple storage fills and tests (#32718)
* fix things * maybe fix everything
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Reduce player softcap for wizden servers and panic bunker wizden Levi…
… (#32908) * Reduce player softcap for wizden servers and panic bunker wizden Leviathan * Fix bunker message * Make sure it actually activates by default and make it turn off when an admin joins * Update Resources/ConfigPresets/WizardsDen/wizardsDen.toml The voices Co-authored-by: slarticodefast <[email protected]> --------- Co-authored-by: slarticodefast <[email protected]>
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Commits on Oct 21, 2024
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* Fixes smile's ghost role to not need a raffle, very nice * a simplier solution * Mute toxin buffed to be more like glue * buffed the toxin even more * Update Resources/Prototypes/Entities/Mobs/NPCs/pets.yml Co-authored-by: slarticodefast <[email protected]> --------- Co-authored-by: slarticodefast <[email protected]>
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prevent typing sound from playing when AI interacts with consoles (#3…
…2906) * prevent typing sound from playing when AI interacts with consoles * cleanup
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Let station AI use long range fax machines (#32929)
* Change stuff * Gotcha boss
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Commits on Oct 22, 2024
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Box Station - Resolved #32771, #32949, and #32921 (#32950)
* Resolved #32771, #32949, and #32921 * Resolved build issue
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Ammo boxes now have sprites for being parially filled! (#32930)
Initial Commit Created new sprites for all the partial fills and modified the ammo-case ymls to accomodate the new stages
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* Init testing * copyright * oops * Tracking the embed entity uid * testing stuff for gradual injection * work * weh * god save me * bleh * Yippee! * Again * Mini syringe ammo * cleaning up * mini syringes have a texture for fill amount * -3 cool points :( * hitboxes * init cleanup * much needed fixes * Fixes
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Adding intellicard functionality. (#32347)
* init * im so confused * clean * sprite update * :| * further attempts * be blessed for it works * Very prestigious pAI * cleaning up * Intellicard in RD locker * PAIn't * .Clear()n't * .Clear()n't for real this time * Cleaning up * Whoopsie Daisy
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Add Nuclear Cola centrifuge recipe (#32441)
* Initial implementation * currently it crashes on load, don't know why, maybe changing the products will provide some insight * I was overlooking part of the yaml formatting.
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Several Ninja Suit power cell upgrade fixes. (#32902)
* Fix several jank issues with space ninja cell upgrades. * Rework the code to comply with maintainer request. * Fix some naming convention & formatting errors. * Change from a custom check to an item whitelist to avoid power cages from fitting. * Make the EntityUid of GetCellScore non nullable. * Remove a line from a previous solution to the above problem I forgot to remove. * Fix the magic number issue.
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In-hand apprasial tool sprite (#32849)
* golden apprasial tool when * thanks evan. very cool
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Commits on Oct 23, 2024
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Visualized regions for NavMapControl (#31910)
* Atmospheric alerts computer * Moved components, restricted access to them * Minor tweaks * The screen will now turn off when the computer is not powered * Bug fix * Adjusted label * Updated to latest master version * Initial commit * Tidy up * Add firelocks to the nav map * Add nav map regions to atmos alerts computer * Added support for multiple region overlay sets per grid * Fixed issue where console values were not updating correctly * Fixing merge conflict * Fixing merge conflicts * Finished all major features * Removed station map regions (to be re-added in a separate PR) * Improved clarity * Adjusted the color saturation of the regions displayed on the atmos alerts computer
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Packed map update, significantly changes arrivals, perma, AI core, and misc other QOL.
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Commits on Oct 24, 2024
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Fix Emote Chat Sanitizer (#32940)
* Fix bug? * Fix :) * aaaa * AAAA!!! * comment * Nicer code * What's a pull requestWhat's a pull request?
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Commits on Oct 25, 2024
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Commits on Oct 26, 2024
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Fix loneop spawnrate by reverting it to not use the shuttle event sys…
…tem. (#32942) Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
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Add health analyzer unrevivability warning (#32636)
* Add health analyzer unrevivability warning * Remove errornous comment
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Commits on Oct 27, 2024
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Co-authored-by: PJBot <[email protected]>
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Fix Bug With Uppercase Radio Keys (#32997) (master) (#33031)
Co-authored-by: Thomas <[email protected]>
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Commits on Oct 28, 2024
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Extends the minimum round time for meteor swarm events (#32876)
* adjusted minimum timers in meteorswarms.yml * Updated timer minimum from 20 to 15 minutes * Reduced minimum timer to 10 minutes as a result of other meteor changes --------- Co-authored-by: august-sun <[email protected]>
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Adds beacon to cog station vox box (#33000)
* added vox beacon * changed name to vox break room * added vox box station beacon
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Adds beacon to box station's vox box (#33001)
* added vox beacon * changed name to vox break room * added vox box station beacon
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Adds beacon to bagel station's vox box (#33002)
* added vox beacon * changed name to vox break room * added voxbox station beacon
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Adds beacon to oasis station's vox box (#33003)
* added vox beacon * changed name to vox break room * added vox box station beacon
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Adds beacon to core station's vox box (#33004)
* added vox beacon * changed name to vox break room * added vox box station beacon * fixes messed up diff
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add StartDelay bool to actions (#33026)
* add StartDelay bool to actions * forgot summary
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Updated an incorrect sprite in the smite menu (#33043)
changed the synth sprite used in the icon for the instrumentify smite out for the more accurate supersynth sprite
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Commits on Oct 29, 2024
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Co-authored-by: deltanedas <@deltanedas:kde.org>
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Fix separated game screen bumping (#33046)
I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.
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Commits on Oct 30, 2024
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Various Vaugely Connected Sprite Updates™: Encryption Keys, Station M…
…ap, Brig Timer (#32786) * various resprites (encryption keys + signal screens + station map) * brig timer update * fixes n shit
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Give proto-kinetic crushers, glaives, and daggers better inhands. Upd…
…ate the crusher and glaive icons. (#32212) * inhands * better inhands * indent
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Make the security belt contain more useful items by default (#32291)
* replace tear gas and flashbang with holobarrier and sec radio * holobarrier-belt-fix
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Add 3 bottle boxes to nanomed plus (#33018)
three bottle boxes in nanomed plus
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Nukie med bundle now costs 24 tc and contains a unique defibrillator …
…(#32720) * a-few-injectors * comment * defib-ops-when
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Merge remote-tracking branch 'wizards/master' into upstream-sync
# Conflicts: # Content.Server/Chat/Managers/ChatSanitizationManager.cs # Content.Shared/Localizations/ContentLocalizationManager.cs # Resources/Audio/Weapons/Guns/Gunshots/attributions.yml # Resources/Prototypes/Datasets/Names/last.yml # Resources/Prototypes/Loadouts/loadout_groups.yml # Resources/ServerInfo/Guidebook/Antagonist/Traitors.xml
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