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Releases: phase/sbhs

v1.4.2

19 Jul 20:01
7d44b38
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Fix palette bugs once and for all! (hopefully)

This removes an awful middle step of copying the image and changing its
palette and all this other crap. It was completely useless and had bugs
that made certain specific colors not work. No clue why it didn't but
I'm glad it's gone.

TL;DR: All colors should now work in the editor.

v1.4.1

04 Jul 08:18
14e326b
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Bugfix Release

  • A late change to the effects page broke the palettes! They are now fixed.
  • Not choosing a ROM when SBHS boots up will break the splash screen instead of closing! This is now fixed.

v1.4

14 Jun 08:17
3846c43
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It's been a while!
SBHS is back with another release!

In Version 1.4, the shiny new addition is an effect editor. It's still somewhat in beta, but it is usable so I'd thought I'd make a release now.

Other changes include:

  • New background for spritesheets indicating the sprite boundaries
  • Fixed Emerl Palette Offset
  • A beautiful new splash screen that shows what is loading!
  • Optimizations to the core spritesheet reader, decreasing loading times by a lot!

I hope you enjoy!

v1.3

22 Oct 21:14
e883080
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Really cool image of super sonic fighting some losers

Version 1.3 adds some much needed updates to many of the editors.

  • Cream & all forms of Emerl were added.
  • When uploading a spritesheet or modifying the palette, the window will update with the new spritesheet.
  • The text editor is completely usable, but you can't modify the size of the text.
  • All palette issues should now be fixed.

v1.2.2

29 Jul 06:52
977d85d
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This patch adds proper frame data for every character in the game except Emerl, and fixes #1.

v1.2.1

22 Jan 07:05
2483bc1
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This is a patch fix for uploading spritesheets. The palettes weren't being written to the ROM.

Here's another example of what's capable with it:

sprisheet

gif

v1.2

21 Jan 23:18
863ecbf
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New Spritesheet

This version makes sprite editing super simple! Open your ROM and save the generated spritesheet, edit it and put your palette in the top left corner, and import it in. The palette will be automatically converted into a GBA compatible palette, and the rest of the image will be as well. This image is then split into the different frames of each animation and rearranged and written to the ROM.

Here's an example spritesheet that has been edited with a Nazo sprite (not made by me).

spritesheet

v1.1

28 Dec 00:34
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img
Changes

  • This release contains a sprite editor than can upload/save PNG files and write them to the ROM.
    • Only the ground shadow and Sonic can be edited as of now.
  • Palettes can be uploaded/saved for easier editability. Simply put your palette on a 16x1 PNG and upload.
  • The text editor is included, but does not work 100% yet.
  • The UI has been switched to your OS's, and an icon has replaced the stale Java one.

v1.0

06 Aug 20:20
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Version 1.0 only contains the Palette editor, though the Sprite editor will show a weird image. Good enough!

Instructions:

  • Open the jar by double-clicking or right-clicking
  • A file chooser will come up, find your Sonic Battle ROM and open it
  • SBHS should come up, where you can change the palette of any character