Releases: phase/sbhs
v1.4.2
Fix palette bugs once and for all! (hopefully)
This removes an awful middle step of copying the image and changing its
palette and all this other crap. It was completely useless and had bugs
that made certain specific colors not work. No clue why it didn't but
I'm glad it's gone.
TL;DR: All colors should now work in the editor.
v1.4.1
v1.4
It's been a while!
SBHS is back with another release!
In Version 1.4, the shiny new addition is an effect editor. It's still somewhat in beta, but it is usable so I'd thought I'd make a release now.
Other changes include:
- New background for spritesheets indicating the sprite boundaries
- Fixed Emerl Palette Offset
- A beautiful new splash screen that shows what is loading!
- Optimizations to the core spritesheet reader, decreasing loading times by a lot!
I hope you enjoy!
v1.3
Version 1.3 adds some much needed updates to many of the editors.
- Cream & all forms of Emerl were added.
- When uploading a spritesheet or modifying the palette, the window will update with the new spritesheet.
- The text editor is completely usable, but you can't modify the size of the text.
- All palette issues should now be fixed.
v1.2.2
v1.2.1
v1.2
This version makes sprite editing super simple! Open your ROM and save the generated spritesheet, edit it and put your palette in the top left corner, and import it in. The palette will be automatically converted into a GBA compatible palette, and the rest of the image will be as well. This image is then split into the different frames of each animation and rearranged and written to the ROM.
Here's an example spritesheet that has been edited with a Nazo sprite (not made by me).
v1.1
- This release contains a sprite editor than can upload/save PNG files and write them to the ROM.
- Only the ground shadow and Sonic can be edited as of now.
- Palettes can be uploaded/saved for easier editability. Simply put your palette on a 16x1 PNG and upload.
- The text editor is included, but does not work 100% yet.
- The UI has been switched to your OS's, and an icon has replaced the stale Java one.
v1.0
Version 1.0 only contains the Palette editor, though the Sprite editor will show a weird image. Good enough!
Instructions:
- Open the jar by double-clicking or right-clicking
- A file chooser will come up, find your Sonic Battle ROM and open it
- SBHS should come up, where you can change the palette of any character