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await
Godot v4.4.dev7 - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 32.0.15.6603) - Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 threads)
When the editor starts up, calling code from an Autoload to an EditorPlugin with a function that uses while and await will result in either:
while
The MRP will throw the error when opening the project. If it doesn't, use "Project > Reload Current Project" as sometimes it may simply work.
This problem seems to require a combination of a few situations to happen:
load()
Some background on why I'm running code like this:
preload()
project_bad_address.zip
The text was updated successfully, but these errors were encountered:
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Tested versions
System information
Godot v4.4.dev7 - Windows 10 (build 19045) - Multi-window, 1 monitor - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 (NVIDIA; 32.0.15.6603) - Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 threads)
Issue description
When the editor starts up, calling code from an Autoload to an EditorPlugin with a function that uses
while
andawait
will result in either:Steps to reproduce
The MRP will throw the error when opening the project. If it doesn't, use "Project > Reload Current Project" as sometimes it may simply work.
This problem seems to require a combination of a few situations to happen:
load()
. Works fine with a preloaded variable on the class scope.await
must be inside thewhile
loop.Some background on why I'm running code like this:
preload()
because EditorPlugin classes are not exported to runtime.Minimal reproduction project (MRP)
project_bad_address.zip
The text was updated successfully, but these errors were encountered: