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v4.4.dev7.official
Godot v4.4.dev7 - Fedora Linux 41 - Pico 4 (OpenXR)
When enabling "Hole Punch" in the editor, and setting a sort order of -1 as described in the manual (https://docs.godotengine.org/en/stable/tutorials/xr/openxr_composition_layers.html#hole-punching), transparency of the composition layer breaks:
With "Hole Punch" disabled:
With "Hole Punch" enabled:
open Godot Editor
import openxr_composition_layers from the official demo projects
configure "Hole Punch"
start demo via godot in headset
openxr_composition_layers demo project
The text was updated successfully, but these errors were encountered:
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Tested versions
v4.4.dev7.official
System information
Godot v4.4.dev7 - Fedora Linux 41 - Pico 4 (OpenXR)
Issue description
When enabling "Hole Punch" in the editor, and setting a sort order of -1 as described in the manual (https://docs.godotengine.org/en/stable/tutorials/xr/openxr_composition_layers.html#hole-punching), transparency of the composition layer breaks:
With "Hole Punch" disabled:
With "Hole Punch" enabled:
Steps to reproduce
Minimal reproduction project (MRP)
openxr_composition_layers demo project
The text was updated successfully, but these errors were encountered: