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[4.4.dev7] OpenXRCompositionLayer - "Enable Hole Punch" breaks transparency #100732

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arassec opened this issue Dec 22, 2024 · 0 comments
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@arassec
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arassec commented Dec 22, 2024

Tested versions

v4.4.dev7.official

System information

Godot v4.4.dev7 - Fedora Linux 41 - Pico 4 (OpenXR)

Issue description

When enabling "Hole Punch" in the editor, and setting a sort order of -1 as described in the manual (https://docs.godotengine.org/en/stable/tutorials/xr/openxr_composition_layers.html#hole-punching), transparency of the composition layer breaks:

With "Hole Punch" disabled:
Image

With "Hole Punch" enabled:
Image

Steps to reproduce

  • open Godot Editor
    
  • import openxr_composition_layers from the official demo projects
    
  • configure "Hole Punch"
    
  • start demo via godot in headset
    

Minimal reproduction project (MRP)

openxr_composition_layers demo project

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