You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I tested this with v4.4.dev7.mono.official [46c8f8c5c] but I cannot reproduce the problem. I used vscode (with language server connection) and Windows' notepad (no language server connection). Class comment updated in Godot Editor as expected.
Tested versions
Reproducible in v4.3.stable.official [77dcf97]
Class doc comments were added in d1231be, but I haven't checked if it occurred in that build.
System information
Godot v4.3.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 2060 (NVIDIA; 32.0.15.6590) - Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz (12 Threads)
Issue description
When you use an external editor to modify a class_name doc comment, the old value is still displayed (in Create New Node) until you restart Godot.
I have auto reload scripts enabled:
Steps to reproduce
Confirm Create New Node shows the correct docstring
In external editor, change the line to
## Force the global rotation to stay at 0 (never rotate).
Check docstring shown in Create New Node.
Expected: It's updated.
Actual: It hasn't changed.
Minimal reproduction project (MRP)
trivially reproducible in new project.
The text was updated successfully, but these errors were encountered: