@@ -3082,6 +3082,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
30823082 { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, " camera_direction_world" , " CAMERA_DIRECTION_WORLD" },
30833083 { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_3D, " camera_position_world" , " CAMERA_POSITION_WORLD" },
30843084 { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR_UINT, " camera_visible_layers" , " CAMERA_VISIBLE_LAYERS" },
3085+ { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_SCALAR, " clip_space_far" , " CLIP_SPACE_FAR" },
30853086 { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, " color" , " COLOR" },
30863087 { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, " custom0" , " CUSTOM0" },
30873088 { Shader::MODE_SPATIAL, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR_4D, " custom1" , " CUSTOM1" },
@@ -3119,6 +3120,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
31193120 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, " camera_direction_world" , " CAMERA_DIRECTION_WORLD" },
31203121 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, " camera_position_world" , " CAMERA_POSITION_WORLD" },
31213122 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR_UINT, " camera_visible_layers" , " CAMERA_VISIBLE_LAYERS" },
3123+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, " clip_space_far" , " CLIP_SPACE_FAR" },
31223124 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_4D, " color" , " COLOR" },
31233125 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, " exposure" , " EXPOSURE" },
31243126 { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR_3D, " eye_offset" , " EYE_OFFSET" },
@@ -3150,6 +3152,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
31503152 { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, " albedo" , " ALBEDO" },
31513153 { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, " attenuation" , " ATTENUATION" },
31523154 { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, " backlight" , " BACKLIGHT" },
3155+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, " clip_space_far" , " CLIP_SPACE_FAR" },
31533156 { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_3D, " diffuse" , " DIFFUSE_LIGHT" },
31543157 { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, " exposure" , " EXPOSURE" },
31553158 { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR_4D, " fragcoord" , " FRAGCOORD" },
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