Releases: douglasg14b/FAF-Zombies
Releases · douglasg14b/FAF-Zombies
Bugfixes
Bugfixes and New Zombie Player Mechanics
Changelog:
- Better failure handling
- Fixes bug causing Vampire to not work correctly
- Fixes bug causing the script to revert to vanilla damage handing when there was no damage instigator
- Excludes insignificant and untargetable units from Zombification
- Adds internal setting and behaviors to Zombify the Zombie players units by default
- This means the Zombie players units are already zombies and only die once
- All starting units will now receive Zombie player buffs/debuffs
v1.3.0 Zombie Build Rate Options!
This release adds Zombie Player build rate buffs that affect all units owned by the Zombie layer (not just zombified units). These are selected from the lobby options.
Changelog:
- Adds Zombie Player build rate buff
- Adds lobby options:
- None
- 1.25x
- 1.5x
- 1.75x
- 2x
- 2.5x
- 3x
- 4x
First release! v1.2.0
This was actually the 2nd, but I never tagged the first one...
Changelog:
- Prevents self destructed units turning into zombies
- This also has the effect that disconnected/deleted players units are destroyed, but do not turn into zombies
- Adds Zombie Decay Levels as a lobby setting:
- None : No Decay
- Dynamic: Zombies decay logarithmicly, starts at normal decay speeds
- Very Slow: Decay within 12 minutes
- Slow: Decay within 8 minutes
- Normal: Decay within 5 minutes
- Fast: Decay within 3 minutes
- Very Fast: Decay within 1 minutes
- Adds Zombie Speed levels to lobby options
- Very Slow: 50% Speed
- Slow: 75% Speed
- Normal: Normal Speed
- Fast: 125% Speed
- Very Fast: 150% Speed