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Releases: douglasg14b/FAF-Zombies

Bugfixes

09 Jul 19:55
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Fixes a bug triggered by not having a buildrate buff. This was likely causing invincible enemy units and buildings as the OnCreate unit script could not complete.

Bugfixes and New Zombie Player Mechanics

14 May 04:39
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Changelog:

  • Better failure handling
  • Fixes bug causing Vampire to not work correctly
  • Fixes bug causing the script to revert to vanilla damage handing when there was no damage instigator
  • Excludes insignificant and untargetable units from Zombification
  • Adds internal setting and behaviors to Zombify the Zombie players units by default
    • This means the Zombie players units are already zombies and only die once
  • All starting units will now receive Zombie player buffs/debuffs

v1.3.0 Zombie Build Rate Options!

09 May 04:59
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This release adds Zombie Player build rate buffs that affect all units owned by the Zombie layer (not just zombified units). These are selected from the lobby options.

Changelog:

  • Adds Zombie Player build rate buff
  • Adds lobby options:
    • None
    • 1.25x
    • 1.5x
    • 1.75x
    • 2x
    • 2.5x
    • 3x
    • 4x

First release! v1.2.0

06 May 19:56
ff6dc9b
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This was actually the 2nd, but I never tagged the first one...

Changelog:

  • Prevents self destructed units turning into zombies
    • This also has the effect that disconnected/deleted players units are destroyed, but do not turn into zombies
  • Adds Zombie Decay Levels as a lobby setting:
    • None : No Decay
    • Dynamic: Zombies decay logarithmicly, starts at normal decay speeds
    • Very Slow: Decay within 12 minutes
    • Slow: Decay within 8 minutes
    • Normal: Decay within 5 minutes
    • Fast: Decay within 3 minutes
    • Very Fast: Decay within 1 minutes
  • Adds Zombie Speed levels to lobby options
    • Very Slow: 50% Speed
    • Slow: 75% Speed
    • Normal: Normal Speed
    • Fast: 125% Speed
    • Very Fast: 150% Speed