First release! v1.2.0
This was actually the 2nd, but I never tagged the first one...
Changelog:
- Prevents self destructed units turning into zombies
- This also has the effect that disconnected/deleted players units are destroyed, but do not turn into zombies
- Adds Zombie Decay Levels as a lobby setting:
- None : No Decay
- Dynamic: Zombies decay logarithmicly, starts at normal decay speeds
- Very Slow: Decay within 12 minutes
- Slow: Decay within 8 minutes
- Normal: Decay within 5 minutes
- Fast: Decay within 3 minutes
- Very Fast: Decay within 1 minutes
- Adds Zombie Speed levels to lobby options
- Very Slow: 50% Speed
- Slow: 75% Speed
- Normal: Normal Speed
- Fast: 125% Speed
- Very Fast: 150% Speed