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Issues: dgets/nightMiner
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ShipHistory object idea-- decide how many moves are needed to get back to shipyard? Structuring ideas in general?
enhancement
New feature or request
help wanted
Extra attention is needed
question
Further information is requested
Set turnstamp each time current_assignments is modified or implement better history
enhancement
New feature or request
help wanted
Extra attention is needed
Redundancy in init_early_blockade() and scan_for_enemy_shipyards()
enhancement
New feature or request
maintainability
Determine whether analytics.Offense.scan_for_enemy_shipyards() is working
help wanted
Extra attention is needed
maintainability
question
Further information is requested
prune_current_assignments() should also clear considered_destinations
enhancement
New feature or request
maintainability
Find out why master is outperforming develop
bug
Something isn't working
enhancement
New feature or request
help wanted
Extra attention is needed
Determine whether or not get_initial_minimum_distance() is still necessary
enhancement
New feature or request
Ships not checking potential moves by other ships
enhancement
New feature or request
help wanted
Extra attention is needed
Blocking ships should not end up on shipyards; don't let them eat our pringles
bug
Something isn't working
enhancement
New feature or request
Empty ships could offensively block enemy at game end
enhancement
New feature or request
help wanted
Extra attention is needed
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