-
-
Notifications
You must be signed in to change notification settings - Fork 4k
Use RenderStartup
in bevy_sprite
.
#20147
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Merged
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
53fbb78
to
555aac9
Compare
alice-i-cecile
approved these changes
Jul 15, 2025
555aac9
to
81afb48
Compare
IceSentry
reviewed
Jul 15, 2025
} | ||
); | ||
// Forget the handle so we don't have to store it anywhere, and we keep the embedded asset | ||
// loaded. Note: This is what happens in `load_shader_library` internally. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
We should really have an alternative to this macro that works in this RenderStartup
context. This isn't a blocker, but this isn't ideal either.
IceSentry
approved these changes
Jul 15, 2025
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
A-Rendering
Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Objective
Solution
Plugin::finish
to systems.after
dependencies to any uses of these resources (basically allSpritePipeline
).Testing
sprite
, andmesh2d_manual
example and it worked.