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spirv_shader_passthrough must enable wgpu/spirv #15873

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merged 2 commits into from
Oct 13, 2024

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BenjaminBrienen
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Objective

Fixes #15515

Solution

I went for the simplest solution because "format" in shader_format_spirv didn't sound directly related.

Testing

The command cargo b -p bevy --no-default-features -F spirv_shader_passthrough,x11 failed before, but works now.

@BenjaminBrienen BenjaminBrienen added C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy A-Reflection Runtime information about types S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Oct 12, 2024
@BenjaminBrienen BenjaminBrienen added this to the 0.15 milestone Oct 12, 2024
@IQuick143 IQuick143 added S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it and removed S-Needs-Review Needs reviewer attention (from anyone!) to move forward labels Oct 12, 2024
@BenjaminBrienen BenjaminBrienen self-assigned this Oct 12, 2024
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@BD103 BD103 left a comment

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Thanks! :D

@alice-i-cecile alice-i-cecile added this pull request to the merge queue Oct 13, 2024
Merged via the queue into bevyengine:main with commit 37501e1 Oct 13, 2024
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A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
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spirv_shader_passthrough must enable wgpu/spirv
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