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Cars – Smart Mirror
Ilja Jusupov edited this page Jun 12, 2022
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Smart Mirror extension adds a few useful things for rear view mirrors. Main is, of course, Real Mirrors by henter, amazing feature replacing single reflection for all mirrors with separate, adding visible car in those reflections and even accurately correcting for camera position.
There are a few tweaks for cars available:
[SMART_MIRROR]
DISALLOW_REFLECTION_TILTING = 1 ; disable that simple tilting effect (for cars with monitors)
DISALLOW_MAPPING_NORMALIZATION = 1 ; by default since 0.1.49 Custom Shaders Patch automatically remaps UV
; for mirrors to make sure aspect ratio is correct. Set this value to 1 to disable it for a particular car.
; Requires AC reload if changed.
; Options for real mirrors:
[REAL_MIRROR_N] ; where N is mirror index
ROTATION = 0, 0 ; rotation
FOV = 10 ; field of view in degress
ASPECT_MULT = 1 ; multiplier for aspect ratio
IS_MONITOR = 0 ; set to 1 to make mirror act as a monitor
FLIP = 0 ; set to 1 to flip mirror
USE_MONITOR_SHADER = 0 ; set to 1 to use monitor shader with pixels visible if camera is too close
MONITOR_SHADER_SCALE = 400, 100 ; adjust pixel density of monitor shader
MONITOR_SHADER_TYPE = 0 ; set to 1 to use IPS matrix for monitor, without skewing colors
Players can later readjust real mirrors the way they like it.
- If any of real mirrors have
IS_MONITOR = 1
, simple tilting effect will be disabled by default; - IPS matrix is set as default for any car manufactured after 2015.
If you have any questions or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers