-
Notifications
You must be signed in to change notification settings - Fork 225
Cars – More clutch damage
Ilja Jusupov edited this page Oct 21, 2021
·
1 revision
With 0.1.76 it’s now possible to get additional clutch damage from high torque. New options are set in drivetrain.ini
, next to existing damage option:
[DAMAGE]
TORQUE_THRESHOLD = ; uses torque produced by the engine
TORQUE_DAMAGE_K = ; intensity multiplier, similar to existing DAMAGE_K
ENGINE_TORQUE_THRESHOLD = ; uses total drivetrain torque
ENGINE_TORQUE_DAMAGE_K =
CLUTCH_TORQUE_THRESHOLD = ; uses clutch torque
CLUTCH_TORQUE_DAMAGE_K =
If you have any questions or suggestions, please feel free to add a new issue.
- Enabling Extended Physics
- Aerodynamics
- Body Flex
- Custom Suspension Joints
- Driver Weight Shift for Karts
- Extra Turbo Options
- More Clutch Damage
- New Inputs for Dynamic Controllers
- Physics Scripts
- Setup Items Driven By Controllers
- Suspension
- Cosmic Suspension
- Tyre Types
- Enabling Extended Physics
- General Options
- Custom Raycasting
- Collision Parameters
- Dynamic Physics Objects
- Geometric colliders
- Surface Tweaks
- Extra FX Flags
- Extra FX Emissive
- Mesh Adjustments
- Model Replacements
- Shader Replacements
- Scene Queries
- UV2
- General Options
- Analog Instruments
- Animations
- Digital Instruments
- Emissive Objects
- Extra Switches
- Inputs
- LED panels
- Multichannel Emissives
- Vintage Tachometers
- Audio
- Brake Disc FX
- Deforming Bonnets
- Driver Model
- Exhaust Smoke
- Exhaust Flames
- Extra Lights
- Fake Shadows FX
- Local Cubemaps
- Mesh Splitting
- Miscellaneous Options
- Neck FX
- Node Adjustments
- Smart Mirror
- Sparks
- Tyres FX
- Visually Adjustable Wings
- Wheels
- Wobbly Bits
- Wobbly Wipers