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Update Value class #3

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  • Rename Value to FValue to match Unreal naming conventions.
  • Rename ValueType to EValueType to match Unreal naming conventions.
  • Utilize TVariant for core value storage in FValue.
  • Remove usage of std::string in FValue class.
  • Migrate GetXValue to templated GetValue function.
  • Utilize FString instead of std::string for string value in FValue class.
  • Add assignment operators to FValue class to simplify usage.
  • Create LexToString for EValueType. Remove deprecated FYarnValueHelpers.

This change depends on the existing pull request #2

- Rename Value to FValue to match Unreal naming conventions.
- Rename ValueType to EValueType to match Unreal naming conventions.
- Utilize TVariant for core value storage in FValue.
- Remove usage of std::string in FValue class.
- Migrate GetXValue to templated GetValue function.
- Utilize FString instead of std::string for string value in FValue class.
- Add assignment operators to FValue class to simplify usage.
- Create LexToString for EValueType. Remove deprecated FYarnValueHelpers.
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