Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Remove std library usage where possible #4

Open
wants to merge 3 commits into
base: develop
Choose a base branch
from

Conversation

codemaster
Copy link
Contributor

  • Deprecate & remove ILogger and string_format
  • Migrate function handlers to delegate definitions, per Unreal structures
  • Add [[maybe_unused]] to UnrealLogHandler to indicate the parameters may be unused
  • Update parameters to const reference where possible (function handlers, etc.)
  • Update map references to use Unreal's TMap, vector references to use Unreal's TArray
  • Implement State::ClearStack
  • Rename YarnFunction to TYarnFunction and migrate from std::function to TDelegate

This change depends on the existing pull request #3

- Rename Value to FValue to match Unreal naming conventions.
- Rename ValueType to EValueType to match Unreal naming conventions.
- Utilize TVariant for core value storage in FValue.
- Remove usage of std::string in FValue class.
- Migrate GetXValue to templated GetValue function.
- Utilize FString instead of std::string for string value in FValue class.
- Add assignment operators to FValue class to simplify usage.
- Create LexToString for EValueType. Remove deprecated FYarnValueHelpers.
@codemaster codemaster force-pushed the remove_std branch 2 times, most recently from f7a89d9 to e868311 Compare January 1, 2024 21:34
- Deprecate & remove ILogger and string_format
- Migrate function handlers to delegate definitions, per Unreal structures
- Add [[maybe_unused]] to UnrealLogHandler to indicate the parameters may be unused
- Update parameters to const reference where possible (function handlers, etc.)
- Update map references to use Unreal's TMap, vector references to use Unreal's TArray
- Implement State::ClearStack
- Rename YarnFunction to TYarnFunction and migrate from std::function to TDelegate
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

None yet

1 participant