Releases: WildRP/WildRP-AMV-tool
Releases · WildRP/WildRP-AMV-tool
v0.9.2-beta
What's Changed
- Fix Deferred Probes not saving after baking them by @Andicraft in #11
- Add instructions on how to create deferred probes by @Andicraft in #12
- Version bump by @Andicraft in #13
Full Changelog: v0.9.1-beta...v0.9.2-beta
Version 0.9.1-beta
What's Changed
A whole bunch of small fixes - but most importantly AMVs now have correct channel assignments, and reflection probes are finally oriented correctly. Probably.
Full Changelog: v0.9.0-beta...v0.9.1-beta
Version 0.9.0-beta
What's Changed
- Reflection probes now properly utilize rotation and will respect placement once in-game
- Depth maps in reflections has been locked at maximum, preventing 'weird sheen' effect
- Fixed rename field keeping old value when the popup re-opened
Full Changelog: v0.7.0-beta...v0.9.0-beta
Version 0.7.0-beta
What's Changed
- Reflection probes now respect rotation and position correctly
- Depth map has been adjusted. It's still incorrect, but will cause fewer lighting issues at night.
- Normal map adjustments
Full Changelog: v0.6.1-beta...v0.7.0-beta
Version 0.6.1-beta
- Fixed probes not saving after baking them
- Fixed items with transparent surfaces being invisible in AO pass
v0.6.0-beta
What's Changed
- Fixed deferred probes not generating an XML file
- Unload existing AMVs, Probes, Models when loading a new project
- Fixed Bounce Energy slider in the settings menu
- Renamed Sky Mask to Window Mask
- IMPORTANT: When rendering your probes, any windows need to be in a mesh with 'window' in the name.
- This mesh should ONLY contain the window panes - no surrounding support structures. Other meshes should not have 'window' in the name.
- Potentially made reflections nicer?
Full Changelog: v0.5.0-alpha...v0.6.0-beta
v0.5.0-alpha
What's Changed
- First draft of deferred probe functionality
- IMPORTANT: First draft! Rotation might not work as intended - unclear how this is actually handled in-game. Recommend leaving your probes at default rotation for now.
- Ability to change project folder to be in a different location
- Rename probes and volumes
- Blur now has a strength and size setting and can be adjusted in real time after baking
- Deselect selected volumes when you press Escape
- Texconv and texassemble are automatically downloaded and no longer need to be manually located
Full Changelog: v0.3.0-alpha...v0.5.0-alpha
Version 0.3.0-alpha
What's Changed
- Added AMV Zone Map by @Andicraft in #4
The map has significantly increased the size of the build due to the map tiles taking up a lot of space.
Full Changelog: v0.2.5-alpha...v0.3.0-alpha
First Public Release - Version 0.2.5-alpha
Changes since 0.2.0:
- Added camera panning
- Help documentation updates
- Hooked up light bounce settings in the UI
- Fixed AMV nodes not previewing properly while baking
- Fixed AMV channel order
Full Changelog: v0.2.0-alpha...v0.2.5-alpha
Version 0.2.0-alpha
Changes:
- AMV orientation has been fixed.
- Added bounced lighting
- Avoids sharp darkness, makes sure light gets everywhere
- Added a post-bake blur pass
- In practice this means you now need a lot fewer samples for a good bake.
- Fixed probes sometimes sampling outside of the volume