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Releases: RezWaki/Sharp_Client

v13.0

19 Jun 11:30
15f9536
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[FIXED] HLKreedz menu bug
[FIXED] SmartCrosshair
[FIXED] Minor fixes/addins

v12.0

05 Sep 14:08
eb02de9
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[REMOVED] NewHud temporarily suspended
[REMOVED] Spectator hud temporarily suspended
[ADDED] Reload status/indicator with r_drawviewmodel 0
[ADDED] Proper RawInput (READ rawinput.txt FOR INSTRUCTIONS!!!)
[FIXED] Autobhop & Slide now can be rebound to any key, like it should be,
	+autobhop for Autobhop & +slide for Slide, e.g. bind "SPACE" "+autobhop"
[FIXED] Minor/major optimizations, moved all HUDs into each classes & more...

v11.0

30 Apr 06:04
e9b1c43
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[ADDED] AG's hud_timer
[FIXED] Buggy player counting in the scoreboard,
	what was causing some of the crashes
[FIXED] Game-time management bug after intermission
[FIXED] Server-title bug in the scoreboard
[ADDED] Every cvar is now being saved after you exit the game
[ADDED] Clocks
[ADDED] Shot stats in intermission

v10.0

24 Dec 19:23
040be7d
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[ADDED] Weapon position control (offsets)
[ADDED] New crosshair mode (5 - sprite crosshair)
[ADDED] Spectator 1st person mode camera offset (height)
[ADDED] Removable stairs climbing smoothing effect
[FIXED] Spectator HUD minor bugs
[ADDED] New scoreboard (very raw now)
Other minor fixes, e.g. flashplayer time fix
Spectator HUD documentation see in "spechud.txt" file

v9.0

23 Jul 07:34
91f56df
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[ADDED] Spectator HUD with 2 modes, for more details read spechud.txt
[ADDED] Screen punch-effect when getting damage
[FIXED] cl_newhud 2 ammo hud's "0" problem fixed

About spectator HUD:

This spectator HUD represents 2 modes:
DUEL (1)
TEAMPLAY (2)
To use duel mode properly type a players ids you want spectate for into "cl_specplayers" command, e.g.: cl_specplayers "1 2"
To get player ids you have to type "status" in console, you will get this:

#      name userid uniqueid frag time ping loss adr
# 1 "player3" 1 VALVE_ID_LOOPBACK   0 01:55    0    0
# 2 "player2" 2 VALVE_ID_LAN   0 01:44   43    0
# 3 "player1" 3 VALVE_ID_LAN   0 00:03   30

You need the "#" column, so for "player1" you have to use "3"
Note that you need to type in PLAYER IDs and NOT USERID, what's the difference?
Userid is here:

# 1 "player3" USERID VALVE_ID_LOOPBACK   0 01:55    0    0

Playerid is here:

# PLAYERID "player3" 1 VALVE_ID_LOOPBACK   0 01:55    0    0

By fact playerid is index number of player on server

v8.0

02 Jun 21:21
0b1258c
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[ADDED] Rainbow color hud changer

v7.0

28 Apr 14:45
77204bc
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[ADDED] Weapons & items next-spawn timer

v6.0

27 Apr 15:44
a96a49d
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[ADDED] 2 new chrome render modes
[ADDED] Spectator wallhack with chams, its gonna work ONLY if you is spectator
[ADDED] Player model flashing

v5.0

26 Apr 14:42
55eba58
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cl_hudcolor health drawing bug with cl_newhud 0 & array-size dependent memory corruption bug fixed

v4.0

25 Apr 23:05
3303573
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Added HLTV weapon models rendering style, health.cpp minor changes