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Update README.txt
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RezWaki authored Sep 5, 2021
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74 changes: 44 additions & 30 deletions README.txt
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==- SHARP CLIENT -==
update v11.0
update v12.0

This is client library for Half-Life / Adrenaline Gamer mod
Feel free to use it under AG because it contains all basic AG features

To install it just extract all from archive into "valve" / "ag" folder,
To install it just extract everything from the archive into "valve" / "ag" folder,
agree the replace if needed

You can set up this client via console commands, simply put them into your
Expand All @@ -13,63 +13,70 @@ cfg file either type in console to test, full commands list:
| COMMAND | VALUE TYPE| DESCRIPTION
========================================================================================
| cl_drawteams | 1/0 | Toggle teamscores panel for duel/teamplay
| cl_scorecolor | R G B | You can control the scoreboard color with it
| cl_scorecolor | R G B | Set the scoreboard background color
| cl_scorehighlight | 0/1/2 | Scoreboard nickname highlight modes, 0 - disable
| cl_drawteamscores | 1/0 | Toggle score draw on teamscores panel
| cl_crosshair | 0/1/2/3/4/5|Switch between custom crosshairs, 0 - disable
| cl_crosshair |0/1/2/3/4/5| Switch between custom crosshairs, 0 - disable
| cl_crosscolor | R G B | Control the custom crosshair color
| cl_crossdotsize | integer | Control the "dot" custom crosshair size
| cl_autobhop | 1/0 | Autobunnyhop
| cl_slide | 0/1/2 | DuckSpam modes (slide/doubleduck emulation)
| cl_slide_interval | Float | DuckSpam frequency for slidemode (0.5 recommended)
| cl_crossdotsize | integer | Control the "dot" (1 mode) custom crosshair size
| cl_slide | 0/1 | Toggle Slide
| cl_slide_interval | Float | Slide frequency (0.5 recommended)
| cl_hudcolorforname | 1/0 | Use last-used color for nickname in scoreboard
| cl_hudcolor | R G B | Control the whole HUD color
| cl_vote_defaultpos | 1/0 | Use default position for AG vote HUDs
| cl_gaussbeam_color | R G B | Control the Gauss beam color
| r_fakedrawentities | 0/1/2/3/4 | Control the "r_drawentities" cvar without limits
| cl_hudweapon | 1/0 | Draw current weapon in HUD
| cl_smart_crosshair | 1/0 | Crosshair becomes red on players
| r_noplayerlights | 1/0 | Remove playermodels light processing
| r_noitemlights | 1/0 | Remove all models light processing
| r_forcerendercolors | R G B | Your colors on models with disabled light proc.
| cl_smart_crosshair | 1/0 | Crosshair highlights when on players
| cl_smartcrosscolor | R G B | Smart crosshair color when on players
| r_noplayerlights | 1/0 | Remove light processing for playermodels
| r_noitemlights | 1/0 | Remove light processing for all models
| r_forcerendercolors | R G B | Your colors on models with disabled light processing
| cl_newhud | 0/1/2 | New HUD style, 2 = replace ammo hud too
| cl_usenewteamcolors | 1/0 | New teamcolors for scoreboard
| cl_hltvmode | 0/1/2 | Weapon models drawing HLTV-like 2 modes
| cl_hltvmode | 0/1/2 | HLTV-like weapon models drawing, 2 modes
| r_extrachrome | 0/1/2 | More fancy chrome render modes, 0 disable
| cl_flashplayer | 0/1 | Make players flashing red every second
| cl_specwh | 0/1 | Wallhack+chams for SPECTATOR ONLY
| cl_itemtimer | 0/1 | Weapons & items next-spawn timer
| cl_rainbowhud | 0/1/2 | Rainbow color hud changer 2 modes
| cl_spechud | 0/1/2 | Toggle spectator hud, 1 = duel, 2 = teamplay
| cl_specbk | 0/string | Sprite background for spec duel hud (never tested)
| cl_specplayers | int int | Type here indexes (NOT userids) for players
| cl_spechud_offset | integer | Enter here Y-axis offset for teamplay spechud
| cl_damagepunch | 0/1 | Toggle punch-effect when getting damage
| cl_autorecord | 0/1 | Toggle agstart demo autorecord
| cl_autorecord | 0/1 | Toggle demo autorecord upon agstart
| cl_specoffset | integer | Set spectator mode camera offset (height)
| cl_oldladdersteps | 0/1 | Remove stairs climbing smoothing effect
| cl_weaponpos | x y z | Weaponmodel offset (x, y, z)
| cl_cross_sprname | string | Sprite filename for crosshair mode 5
| cl_cross_sprsize | integer | Width of sprite frame (width & height must be equal)
| cl_newscoreboard | 0/1 | Toggle new scoreboard
| cl_newscore_offset_x| integer | New scoreboard's x offset
| cl_newscore_offset_y| integer | New scoreboard's y offset
| cl_traceline | integer | Draw bullet traceline with specified width, 0 - disable
| cl_traceline | integer | Draw bullet traceline with desired width, 0 - disable
| cl_maxtracelines | integer | Maximum tracelines to be drawn
| cl_traceline_color | R G B | Specify tracelines color
| cl_cross_trace | 0/1 | Draw traceline for your crosshair
| cl_usenewhudstring | 0/1 | Use new fonts for DrawHudString()
| cl_drawmyname | 0/1 | Whether or not draw your nickname with new hud style
| cl_drawmyname | 0/1 | Whether or not to draw your nickname with new hud style
| cl_hidehudsininterm | 0/1 | Hide your HUD if it's intermission?
| cl_showinterstats | 0/1 | Show your shot stats during intermission
| cl_blackdeathscreen | 0/1 | Black screen while you're dead
| cl_deathcam_height | integer | Camera offset above the ground when you're dead
| cl_deathcam_angle | integer | Camera angle offset when you're dead
| cl_clocks | 0/1 | Show clocks
| cl_clocks_pos | flt flt | Specify the clocks position in floats (1 = max, 0 = min)
| cl_clocks_fmt | 0/1 | Specify the clocks mode (12 hours/24 hours)
| cl_clocks_pos | flt flt | Set the clocks position in floats (1 = max, 0 = min)
| cl_clocks_fmt | 0/1 | Set the clocks mode (12 hours/24 hours)
| cl_clocks_del | string | The clocks delimiter
| hud_timer | 0/1 | The AG timer that shows during the match
| cl_istimer | integer | Item/weapon timer telling you how soon it will spawn
| | | (set the number of slots in this cvar,
| | | e.g. 16, max 32, 0 to disable)
| cl_istimer_mode | 0/1 | ItemSpawnTimer queue mode
| cl_istimer_wpns | 0/1 | Toggle ItemSpawnTimer for weapons
| cl_istimer_items | 0/1 | Toggle ItemSpawnTimer for items (LJ, armor, etc.)
| cl_istimer_pos | flt flt | Set ItemSpawnTimer position (1 = max, 0 = min)
| cl_istimer_offsets | int int | Set ItemSpawnTimer offsets from the global position
| cl_istimer_fmt | %s ... %i | Format ItemSpawnTimer outputs (%s = name, %i = seconds)
| cl_speedometer | 0/1/2 | Speedometer
| cl_reloadstatus | 0/1 | Shows whether you are reloading (only w/ r_drawviewmodel 0)
| cl_reloadstatus_pos | flt flt | Set ReloadStatus position (1 = max, 0 = min)
| cl_showinterstats | 0/1 | Shows in intermission how much each weapon had been fired
| cl_blackdeathscreen | 0/1 | Screen becomes black when you're dead


Other fixes/addins/removes:
Expand All @@ -83,12 +90,12 @@ Other fixes/addins/removes:
[FIXED] cl_hudcolor health drawing bug with cl_newhud 0
[FIXED] Array-size dependent memory corruption bug
[ADDED] 2 new chrome render modes
[ADDED] Spectator wallhack with chams, its gonna work ONLY if you are spectator
[ADDED] Spectator wallhack with chams, it will work ONLY if you are spectator
[ADDED] Player model flashing
[ADDED] Weapons & items next-spawn timer
[ADDED] ItemSpawn timer (telling you how soon an item/weapon will spawn)
[ADDED] Rainbow color hud changer
[ADDED] Spectator HUD with 2 modes, for more details read spechud.txt
[ADDED] Screen punch-effect when getting damage
[ADDED] Screen-punch effect when getting damage
[FIXED] cl_newhud 2 ammo hud's "0" problem fixed
[ADDED] Weapon position control (offsets)
[ADDED] New crosshair mode (5 - sprite crosshair)
Expand All @@ -99,9 +106,16 @@ Other fixes/addins/removes:
Other minor fixes, e.g. flashplayer time fix
[ADDED] AG's hud_timer
[FIXED] Buggy player counting in the scoreboard,
what was causing some of the crashes
which was causing some of the crashes
[FIXED] Game-time management bug after intermission
[FIXED] Server-title bug in the scoreboard
[ADDED] Every cvar is now being saved after you exit the game
[ADDED] Every cvar is now being saved upon your quit
[ADDED] Clocks
[ADDED] Shot stats in intermission
[REMOVED] NewHud temporarily suspended
[REMOVED] Spectator hud temporarily suspended
[ADDED] Reload status/indicator with r_drawviewmodel 0
[ADDED] Proper RawInput (READ rawinput.txt FOR INSTRUCTIONS!!!)
[FIXED] Autobhop & Slide now can be rebound to any key, like it should be,
+autobhop for Autobhop & +slide for Slide, e.g. bind "SPACE" "+autobhop"
[FIXED] Minor/major optimizations, moved all HUDs into each classes & more...

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