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Onboarding
Jessica Hoang edited this page Apr 21, 2023
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This is the page for you if you are new or want a refresher on how to use the site as an author.
- How do I get my puzzle tested?
- What if I want to test a puzzle?
- When can I move to the testing complete stage?
- I'm done but want to know more
- Talk to your mentor to make sure your puzzle is ready for testing
- Update the puzzle status on the SharePoint to "Ready for testing"
- Go to author mode by following How do I get to author mode
- Check out Puzzle setup to add a new puzzle to the site
- Post the puzzle title and a short description in the
#find-a-test
discord channel using the!test
command
Format:!test <INSERT_puzzle_title> | <INSERT_puzzle_description>
In the example below, Kenny finished writing his puzzle called "Go."
He then went to the#find-a-test
discord channel and typed into the chat!test Go | well, go, actually
The pzl-tester BOT then creates a post that others can react to.
- You can see that people can react with either
- Eyes emoji - they are interested and want to know more about the puzzle before committing. If someone reacts like this, chat with them on discord to let them know what your puzzle is about
- Fish emoji - you got them hooked! They are committed and want to test your puzzle. If this is the case, go on to the next step
- Check out Unlock a puzzle for a team to unlock your puzzle for the person who wants to test it
- Go to the
#find-a-test
discord channel and react to the puzzle you want to test (see step 5 of previous section to see what eyes and hook emoji's mean) - Wait for the author to unlock the puzzle for you on the site
- Test the puzzle on the site
- Give the author feedback
You will be in the "testing complete" stage if you can get two clean solves. A clean solve is when a tester finishes your puzzle with the correct answer with no input from you and they request only minor/no changes to your puzzle.
Explore the rest of this wiki! All the pages are on the navigation pane to the right.
- First-time setup
- Contributing using git
- Local Development Environment Setup
- External Authentication Setup
- Build and run locally
- Best practices
- Common Errors
- Making a page Event aware
- Making your page aware of the current user
- PageFilter and on page authorization check example
- Updating the DataModel and or Database Schema
- Debugging the database locally
- FAQ
- Onboarding
- Puzzle setup
- Puzzle properties defined
- Webification
- Unlock a puzzle for a team
- Setting up hints
- Puzzle lockout
- Annotations