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Legacy Exploits
JoseAaronLopezGarcia edited this page Jan 18, 2024
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The original versions of ARK for the PS Vita had to be loaded via savegame exploits, until the PBOOT
bubble trick was discovered that rendered game exploits unnecessary. ARK however still maintains the same structure and overall method of loading that savegame exploits used to have.
- This is mainly for
developers
and historical purposes. - Considering the savedata exploit loads
H.BIN
from the savedata path. - Copy the files
H.BIN
andARK.BIN
fromARK_01234
to the vulnerable savedata. - You need to have a
K.BIN
if you are running on an ancient Vita firmware (there's plenty of kernel exploit sources in ARK-2 and ARK-3 for reference). The kernel exploit (K.BIN
) used onPSP
(ARK_Loader) is capable of running on olderPS Vita
firmwares up to version 3.18 (1K/2K) and 3.20 (Vita TV). - Run the game and trigger the exploit as normal, it should load ARK.
🄯 2024 ARK-4 Team