Skip to content

Releases: NockyCZ/CS2-Deathmatch

v1.1.6

13 Jun 17:35
235afce
Compare
Choose a tag to compare

🐛 Bug Fixes

  • Fixed server crashes
  • Fixed bot weapons dropping

✨ New Features

  • Added Game Length to the config file (Gameplay Section)
    • This adjusts the roundtime and timelimit to the set value
  • Added support for nextmode in the Hud.NewModeStarting translation

✏️ Changes

  • Windows servers can't use Deathmatch Game mode (game_type 1; game_mode 2), only Casual or Custom

v1.1.5

07 Jun 19:50
Compare
Choose a tag to compare

🐛 Bug Fixes

  • Fixed server crashes (Linux & Windows)
  • Fixed adding new spawns when ServerLanguage was different than EN
  • Fixed the message that a player has no weapons set even though players could not set weapons in that mode

v1.1.4

04 Jun 19:56
Compare
Choose a tag to compare

🐛 Bug Fixes

  • Fixed late loading of spawns and convars

✨ New Features

  • Added support for Windows servers (Not much tested)
  • Released API
    • You can add your own special custom rounds, edit spawn points, etc..
  • Added Hud Type to the Gameplay section in the config file
    • You can customize where hud messages are displayed during custom rounds
      • 1: CenterHtml (As it was before) - Above
      • 0: Center (Html is not supported) - Below

✏️ Changes

  • Reworked and optimized of some functions in the code

v1.1.3

01 May 19:59
Compare
Choose a tag to compare
  • Fixed: Errors after the latest CS2 update
  • Added: Support for {NEXTMODE} and {REMAININGTIME} variables. You can use these variables for custom modes in CenterMessageText

Config Changes:

  • Gameplay Section:
    • Added: Include Restricted Weapons As Defaults
      • For example, if you have Default Weapons set to 2, can players get a weapon from restricted weapons?
      • The same applies to BOTS
    • Added: Spawn Protection Color
      • What coloring will be given to players who have spawn protection. Leave blank for none
  • General Section:
    • Added: Hide New Mode Countdown
      • Will the countdown be displayed, below the CenterMessageText message?

Full Changelog: v1.1.2...main

v1.1.2

27 Apr 19:16
Compare
Choose a tag to compare

📌 Delete the old config file to load the new one, because there have been big changes.
• New minimum CSS API Version: 216

  • Fixed: Spawns if ServerLanguage was other than 'en'
  • Fixed: Errors and Crashes after the latest CS2 update
  • Updated: Modified a large part of the plugin, i.e. better optimization
  • Removed: custom_modes.json , weapons_restrict.json , deathmatch_cvars.txt files from the /plugins/Deathmatch/ folder

  • Custom Modes:

    • All Custom Modes configuration has been moved to the main config file (/configs/plugins/Deathmatch/Deathmatch.json)
    • Changed names of parameters
    • Added support for utilities (grenades, taser, healthshot, etc..)
    • Added support for execute commands, this means that at the start of a given mod, all the commands you specify will be executed
    • More information about new Custom Modes - https://docs.sourcefactory.eu/cs2-free-plugins/deathmatch/creating-custom-modes
  • Weapons Restrict:

  • Deathmatch Cvars:

    • In the /game/csgo/cfg/deathmatch/ folder, the deathmatch.cfg file is automatically created. Here you can edit the default cvars or add your own
    • These cvars are executed at the start of the map

v1.1.1

16 Mar 14:11
Compare
Choose a tag to compare
  • Fixed: Some errors when a player is invalid
  • Fixed: Check Enemies Distance did not work when Default Map Spawns was enabled
  • Fixed: Spawning players inside each other. Now if Check Enemies Distance is false and when a player spawns on a spawn, so this spawn is disabled for 5 seconds

v1.1.0

11 Mar 21:17
bc31952
Compare
Choose a tag to compare

v1.0.9

09 Mar 16:44
Compare
Choose a tag to compare
  • Fixed: Errors, when the spawns is not found
  • Fixed: Use Default Spawns for Deahmatch gametype
  • Fixed: Some errors when a players dies

v1.0.8

01 Mar 14:36
Compare
Choose a tag to compare
  • Added: Support for Valve DM gamemode (game_type 1 , game_mode 2)
    • Blocked Bonus Weapon
    • Blocked Random Weapons (dm_togglerandomweapons)
  • Added: New option in the config file - Use Default Spawns in Gameplay Settings Section
  • Fixed: Some changes in Spawns to fix after the last update
  • Removed: allow_center_message in the custom_modes.json is no longer used, to disable center message, leave center_message_text empty

v1.0.7

21 Feb 16:14
Compare
Choose a tag to compare
  • Fixed: weapon_bayonet, is no longer like a disabled weapon
  • Update: In the config file - Only Headsnhot rewritten to: Only Headshot