Releases: NockyCZ/CS2-Deathmatch
Releases · NockyCZ/CS2-Deathmatch
v1.1.6
🐛 Bug Fixes
- Fixed server crashes
- Fixed bot weapons dropping
✨ New Features
- Added
Game Length
to the config file (Gameplay Section)- This adjusts the roundtime and timelimit to the set value
- Added support for nextmode in the
Hud.NewModeStarting
translation
✏️ Changes
- Windows servers can't use Deathmatch Game mode (game_type 1; game_mode 2), only Casual or Custom
v1.1.5
v1.1.4
🐛 Bug Fixes
- Fixed late loading of spawns and convars
✨ New Features
- Added support for Windows servers (Not much tested)
- Released API
- You can add your own special custom rounds, edit spawn points, etc..
- Added
Hud Type
to the Gameplay section in the config file- You can customize where hud messages are displayed during custom rounds
1
: CenterHtml (As it was before) - Above0
: Center (Html is not supported) - Below
- You can customize where hud messages are displayed during custom rounds
✏️ Changes
- Reworked and optimized of some functions in the code
v1.1.3
- Fixed: Errors after the latest CS2 update
- Added: Support for
{NEXTMODE}
and{REMAININGTIME}
variables. You can use these variables for custom modes inCenterMessageText
Config Changes:
- Gameplay Section:
- Added:
Include Restricted Weapons As Defaults
- For example, if you have Default Weapons set to 2, can players get a weapon from restricted weapons?
- The same applies to BOTS
- Added:
Spawn Protection Color
- What coloring will be given to players who have spawn protection. Leave blank for none
- Added:
- General Section:
- Added:
Hide New Mode Countdown
- Will the countdown be displayed, below the CenterMessageText message?
- Added:
Full Changelog: v1.1.2...main
v1.1.2
📌 Delete the old config file to load the new one, because there have been big changes.
• New minimum CSS API Version: 216
- Fixed: Spawns if ServerLanguage was other than 'en'
- Fixed: Errors and Crashes after the latest CS2 update
- Updated: Modified a large part of the plugin, i.e. better optimization
- Removed:
custom_modes.json
,weapons_restrict.json
,deathmatch_cvars.txt
files from the /plugins/Deathmatch/ folder
-
Custom Modes:
- All Custom Modes configuration has been moved to the main config file (
/configs/plugins/Deathmatch/Deathmatch.json
) - Changed names of parameters
- Added support for utilities (grenades, taser, healthshot, etc..)
- Added support for execute commands, this means that at the start of a given mod, all the commands you specify will be executed
- More information about new Custom Modes - https://docs.sourcefactory.eu/cs2-free-plugins/deathmatch/creating-custom-modes
- All Custom Modes configuration has been moved to the main config file (
-
Weapons Restrict:
- All Weapons Restrict configuration has been moved to the main config file (
/configs/plugins/Deathmatch/Deathmatch.json
) - Modified the structure of how configurations for weapons restrict are now created
- More information about new Weapons Restrict - https://docs.sourcefactory.eu/cs2-free-plugins/deathmatch/weapons-restrict
- All Weapons Restrict configuration has been moved to the main config file (
-
Deathmatch Cvars:
- In the
/game/csgo/cfg/deathmatch/
folder, thedeathmatch.cfg
file is automatically created. Here you can edit the default cvars or add your own - These cvars are executed at the start of the map
- In the
v1.1.1
- Fixed: Some errors when a player is invalid
- Fixed:
Check Enemies Distance
did not work whenDefault Map Spawns
was enabled - Fixed: Spawning players inside each other. Now if
Check Enemies Distance
is false and when a player spawns on a spawn, so this spawn is disabled for 5 seconds
v1.1.0
- Updated: New Wiki/Documentation page
- Added: Discord Support Server
v1.0.9
v1.0.8
- Added: Support for Valve DM gamemode (
game_type 1
,game_mode 2
)- Blocked Bonus Weapon
- Blocked Random Weapons (dm_togglerandomweapons)
- Added: New option in the config file -
Use Default Spawns
in Gameplay Settings Section - Fixed: Some changes in Spawns to fix after the last update
- Removed:
allow_center_message
in the custom_modes.json is no longer used, to disable center message, leavecenter_message_text
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