Skip to content

Commit

Permalink
Browse files Browse the repository at this point in the history
  • Loading branch information
NockyCZ committed May 1, 2024
2 parents 16b80b1 + c86b660 commit 6142525
Show file tree
Hide file tree
Showing 2 changed files with 17 additions and 21 deletions.
34 changes: 16 additions & 18 deletions Lang/en.json
Original file line number Diff line number Diff line change
@@ -1,22 +1,20 @@
{
"Prefix": "{darkred}[Deathmatch]{default}",
"Knife_damage_disabled": "Knife damage is disabled in this mode!",
"New_mode": "Starting a new mode type {green}{0}{default}!",
"PrimaryWeapon_Set": "Your primary weapon has been set to {green}{0}",
"PrimaryWeapon_Disabled": "Your primary weapon {green}{0}{default} is disabled in this mode! Set another one.",
"SecondaryWeapon_Set": "Your secondary weapon has been set to {green}{0}",
"SecondaryWeapon_Disabled": "Your secondary weapon {green}{0}{default} is disabled in this mode! Set another one.",
"Weapon_Disabled": "Weapon {green}{0}{default} is disabled in this mode!",
"Weapon_Is_Restricted": "Weapon {green}{0}{default} is currently restricted to {darkred}{1}{default} (VIP: {darkred}{2}{default}) and cannot be set.",
"Multiple_Weapon_Select": "Multiple matches found for this weapon name.",
"Weapon_Name_Not_Found": "Weapon with the name '{green}{0}{default}' was not found.",
"Weapon_Select_Is_Disabled": "During this mode, you cannot setup your weapons.",
"Weapon_Is_Already_Set": "Weapon '{green}{0}{default}' is already set.",
"Allowed_Primary_Weapons": "ALLOWED PRIMARY WEAPONS:",
"Allowed_Secondary_Weapons": "ALLOWED SECONDARY WEAPONS:",
"Setup_Weapons_By_Command": "You can set weapons using the command {green}/gun",
"New_Mode_Starts_In": "New mode starts in {0} seconds!",
"New_Mode_Started": "A new mode has started!",
"Chat.Prefix": "{darkred}[Deathmatch]{default}",
"Chat.NewModeStarted": "Starting a new mode type {green}{0}{default}!",
"Chat.PrimaryWeaponSet": "Your primary weapon has been set to {green}{0}",
"Chat.SecondaryWeaponSet": "Your secondary weapon has been set to {green}{0}",
"Chat.WeaponIsDisabled": "Weapon {green}{0}{default} is disabled in this mode!",
"Chat.WeaponIsRestricted": "Weapon {green}{0}{default} is currently restricted to {darkred}{1}{default} (VIP: {darkred}{2}{default}) and cannot be set.",
"Chat.MultipleWeaponsSelected": "Multiple matches found for this weapon name.",
"Chat.WeaponNotFound": "Weapon with the name '{green}{0}{default}' was not found.",
"Chat.WeaponsSelectIsDisabled": "During this mode, you cannot setup your weapons.",
"Chat.WeaponsIsAlreadySet": "Weapon '{green}{0}{default}' is already set.",
"Chat.ListOfAllowedWeapons": "ALLOWED PRIMARY WEAPONS:",
"Chat.ListOfAllowedSecondaryWeapons": "ALLOWED SECONDARY WEAPONS:",
"Chat.SetupWeaponsCommand": "You can set weapons using the command {green}/gun",
"Hud.KnifeDamageIsDisabled": "Knife damage is disabled in this mode!",
"Hud.NewModeStarting": "New mode starts in {0} seconds!",
"Hud.NewModeStarted": "A new mode has started!",
"Menu.Title": "Deathmatch Menu",
"Menu.SoundsTitle": "Deathmatch Menu • Sounds",
"Menu.FunctionsTitle": "Deathmatch Menu • Functions",
Expand Down
4 changes: 1 addition & 3 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,10 +1,8 @@
# CS2 Deathmatch plugin
CS2 Deathmatch plugin for [CounterStrikeSharp](https://github.com/roflmuffin/CounterStrikeSharp). Minimum API version: 178 and only for Linux servers!<br>
CS2 Deathmatch plugin for [CounterStrikeSharp](https://github.com/roflmuffin/CounterStrikeSharp). Minimum CSS API version: 216 and only for Linux servers!<br>
Use gamemodes like `Custom` , `Casual` or `Deathmatch` for the plugin to work properly.<br>
Set the map duration according to `mp_timelimit`, the roundtime is also determined by this cvar.

**Spawns do not work properly if you have a `ServerLanguage` other than `en`**

## [Documentation/Wiki](https://docs.sourcefactory.eu/cs2-free-plugins/deathmatch)
## [Discord Support Server](https://discord.gg/sourcefactory)

Expand Down

0 comments on commit 6142525

Please sign in to comment.