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Releases: FalsePattern/FalseTweaks

3.4.0

14 Nov 19:43
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  • Fixed a bunch of bugs in the dynamic lights
  • Improved config menu
  • Fixed OpenGL state leaks in block inventory renderers and TESRs
  • Fixed Z-fighting on some blocks caused by a bug in Triangulator (for instance, GeoStrata lava stone)
  • Added some extra renderer speed optimizations

3.3.3

11 Nov 21:32
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  • Better compatibility with GTNHLib

3.3.2

10 Nov 02:31
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  • Fixed crash with GTNHLib
  • Fixed a lot of logspam
  • Made threaded rendering more consistent by default

3.3.1

10 Nov 02:20
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safer ShouldSideBeRenderedQuick

3.3.0

09 Nov 17:24
1f6d924
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  • Added dynamic lights

3.2.2

08 Nov 22:26
1e6d68c
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Updated dependencies

3.2.1

08 Oct 20:04
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  • Added Simplified Chinese localizations (thanks @huihiuhuai!)

3.2.0

04 Oct 15:46
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  • Fixed a broken range check that caused log spam and broken rendering in some cases
  • Added more builtin ISBRH thread safety targets

3.1.2

03 Oct 08:07
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  • Fixed a crash with GTNHLib
  • Fixed some more threaded rendering bugs in
    • Applied Energistics 2
    • EnderIO
    • Forestry
    • GregTech 6
    • Natura
    • OpenBlocks
    • TecTech
    • Thaumic Exploration

3.1.1

12 Aug 11:51
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  • Fixed a crash with HBM NTM and threaded rendering
  • Fixed a crash in the optifine detection logic in some modpacks
  • The threaded rendering error message is easier to understand