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Releases: FalsePattern/FalseTweaks

3.7.1

06 Dec 22:25
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  • Threaded rendering is now turned on by default
  • F3+A / world changes should no longer cause rendering bugs
  • Added support of non-thread-safe blocks when not using aggressive neodymium threading

3.7.0 has been skipped because i accidentally left in debug code for RenderDoc that printed the process command line on linux (and crashed on windows). The repo was fixed with a rebase.

3.6.2

02 Dec 01:40
a99f656
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Hotfix update to fix a critical regression in 3.6.0 and 3.6.1
3.6.0 changelog:

  • Fixed Malisis Doors crash
  • Fixed Hodgepodge crash
  • Fixed NotFine crash
  • Fixed particles rendering behind water
  • Fixed invisible Immersive Engineering blocks

3.6.1

02 Dec 01:03
89eff18
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3.6.1 Pre-release
Pre-release

BROKEN RELEASE, USE 3.6.2

3.6.0

01 Dec 15:55
2be118b
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3.6.0 Pre-release
Pre-release

BROKEN RELEASE, USE 3.6.2

3.5.1

30 Nov 21:58
3de05d0
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  • Fixed rendering error with Techguns ladders
  • Updated Chinese localization

3.5.0

17 Nov 14:11
b1e85f3
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  • Fixed broken dynamic lights with optifine shaders + neodymium
  • Fixed an occasional clientside crash caused by a broken texture lookup
  • Added a module for suppressing optifine shader log spam warnings

3.4.4

16 Nov 10:31
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reset lightmap texture when rendering gui items

3.4.3

15 Nov 20:47
d294b90
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state leak safety for item renderers

3.4.2

15 Nov 14:49
3e2eb29
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Offhand Lights compat fix

3.4.1

15 Nov 02:07
64dc704
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  • Fixed dynamic lights multithreaded renderer race condition