Skip to content

Releases: FalsePattern/FalseTweaks

3.1.0

19 Jul 16:41
0136451
Compare
Choose a tag to compare
  • Fixed a crash with foamfix
  • Fixed a crash when loading with nonstandard file names

3.0.1

11 Jul 19:27
80e0d69
Compare
Choose a tag to compare

Note:

FalseTweaks is not compatible with the base Neodymium mod for the time being. Use Neodymium Unofficial.

Changelog

  • Compatibility with LOTR mod when threaded rendering is enabled
  • FalseTweaks now works with LWJGL3Ify out of the box without any config changes
  • Fixed a crash when the FalseTweaks jar was present serverside

3.0.0

24 Jun 23:30
3526382
Compare
Choose a tag to compare

Note:

FalseTweaks is not compatible with the base Neodymium mod for the time being. Use Neodymium Unofficial.

Changelog

  • Experimental multithreaded rendering (disabled by default)
  • Improved occlusion culling
  • Better OptiFine and Neodymium compat
  • Even more thread safety for renderers
  • More robust async execution
  • Other minor performance tweaks and crash fixes
  • Safety checks against the presence of AnimFix/Triangulator (FalseTweaks replaces both)

3.0.0-pre2

17 Jun 19:00
f153179
Compare
Choose a tag to compare
bump deps in annotation

3.0.0-pre1

08 Jun 18:20
e744296
Compare
Choose a tag to compare

Fixed a bunch of multithreaded rendering issues

3.0.0 Beta 5

05 Jun 00:38
8e47f87
Compare
Choose a tag to compare

IMPORTANT

The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57

As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.

Safety checks so that you can't accidentally launch the mod with AnimFix or Triangulator present (FalseTweaks replaces both)

3.0.0 Beta 4

15 May 15:23
1dccc0d
Compare
Choose a tag to compare

IMPORTANT

The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57

As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.

Fixed compatibility with Chunk Pregenerator
Fixed chunk not re-rendering when breaking/placing blocks quickly

3.0.0 Beta 3

06 May 14:02
b527fe2
Compare
Choose a tag to compare

IMPORTANT

The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57

As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.

Threading fixes

3.0.0 Beta 2

03 May 19:06
2adb5e9
Compare
Choose a tag to compare

IMPORTANT

The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57

As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.

Reduced log spam

3.0.0 Beta 1

28 Apr 12:26
6a559d5
Compare
Choose a tag to compare

IMPORTANT

The multithreaded rendering is INCOMPATIBLE with the official Neodymium release until the following PR is merged there: makamys/Neodymium#57

As a workaround, you can download a neodymium jar based on FalsePattern/NeodymiumUnofficial@cf17eb5 i compiled in the file list below.

Changelog

  • Experimental multithreaded rendering (disabled by default)
  • Improved occlusion culling
  • Better OptiFine and Neodymium compat
  • Even more thread safety for renderers
  • More robust async execution
  • Other minor performance tweaks and crash fixes