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config.falsetweaks.triangulator.enable_quad_triangulation=Triangulator: 启用四边形三角化 | ||
config.falsetweaks.triangulator.fix_block_crack=Triangulator: 方块边缘裂缝修复 | ||
config.falsetweaks.triangulator.render_hook_compat_mode=Triangulator: 渲染钩子兼容模式 | ||
config.falsetweaks.triangulator.block_crack_fix_epsilon=Triangulator: 方块裂缝修复 epsilon | ||
config.falsetweaks.triangulator.block_crack_fix_blacklist=Triangulator: 方块裂缝修复黑名单 | ||
config.falsetweaks.voxelizer.forced_layers=Voxelizer: 强制层 | ||
config.falsetweaks.voxelizer.mesh_optimization_strategy=Voxelizer: 网格优化策略 | ||
config.falsetweaks.voxelizer.3d_rails=Voxelizer: 3D 铁轨 | ||
config.falsetweaks.voxelizer.debug_mesh_compilation=Voxelizer: 调试网格编译 | ||
config.falsetweaks.voxelizer.exclusion_list=Voxelizer:纹理排除列表 | ||
config.falsetweaks.voxelizer.class_exclusion_list=Voxelizer:类排除列表 | ||
config.falsetweaks.voxelizer.rail_thickness=Voxelizer:铁轨厚度 | ||
config.falsetweaks.voxelizer.verbose_log=Voxelizer:详细日志 | ||
config.falsetweaks.item_render_lists.max_buffer_size=物品渲染列表:最大缓冲区大小 | ||
config.falsetweaks.profiler.dump=性能分析器:在分析结束时导出到文件 | ||
config.falsetweaks.translucent_block_layers_fix.epsilon=透明块层修复:epsilon | ||
config.falsetweaks.occlusion.dynamic=遮挡:动态区块更新 | ||
config.falsetweaks.occlusion.updates_per_second=遮挡:每秒更新区块数 | ||
config.falsetweaks.occlusion.cache_size_target=遮挡:目标缓存大小 | ||
config.falsetweaks.occlusion.render_distance=遮挡:最大渲染距离 | ||
config.falsetweaks.occlusion.aggressive_clipping_helper=遮挡:激进的裁剪辅助优化 | ||
config.falsetweaks.threading.threads=多线程更新:区块更新线程 | ||
config.falsetweaks.threading.neodymium=多线程更新:(不稳定和实验性)铷(Neodymium) 多线程 | ||
config.falsetweaks.threading.queuesize=多线程更新:每线程更新队列大小 | ||
config.falsetweaks.threading.noblock=多线程更新:禁用阻塞区块更新 | ||
config.falsetweaks.threading.tessellatorUseReplacementTargets=多线程更新:细分器使用替代目标 | ||
config.falsetweaks.threading.logISBRHErrors=多线程更新:记录 ISimpleBlockRenderingHandler 注册错误 | ||
gui.triangulator.calibrationdescription.line0=点击切换按钮直到 | ||
gui.triangulator.calibrationdescription.line1=黄色和蓝色方块看起来一样, | ||
gui.triangulator.calibrationdescription.line2=然后按应用按钮。 | ||
gui.triangulator.calibrationdescription.line3=结束 | ||
gui.triangulator.calibration.toggle=切换 | ||
gui.triangulator.calibration.apply=应用 | ||
chat.triangulator.calibration.message=FalseTweaks 的 Triangulator 模块尚未校准。点击这条消息进行校准。 | ||
chat.triangulator.calibrated.message=Triangulator 模块成功校准。 | ||
gui.falsetweaks.occlusion.debug.title=[FalseTweaks 遮挡引擎] | ||
gui.falsetweaks.occlusion.debug.ndcompat=-铷(Neodymium) 兼容模式- | ||
gui.falsetweaks.occlusion.debug.ndaggressive=~~~Neodymium magnetized~~~ | ||
gui.falsetweaks.occlusion.debug.total=总区块渲染器:%1d | ||
gui.falsetweaks.occlusion.debug.active=活动区块渲染器:%1d | ||
gui.falsetweaks.occlusion.debug.cached=缓存的区块渲染器:%1d | ||
gui.falsetweaks.occlusion.debug.alloc.gc=自上次内存回收循环以来的分配次数:%1d | ||
gui.falsetweaks.occlusion.debug.alloc.total=总分配次数:%1d | ||
gui.falsetweaks.occlusion.debug.alloc.hits=总分配缓存命中次数:%1d (%2d%%) | ||
gui.falsetweaks.occlusion.debug.alloc.miss=总分配缓存未命中次数:%1d (%2d%%) | ||
gui.falsetweaks.threading.debug.title=[多线程区块渲染] | ||
gui.falsetweaks.threading.debug.count=总渲染线程: %1d | ||
gui.falsetweaks.threading.debug.active=工作渲染线程: %1d |