Releases: FactoryRally/game-controller
Releases · FactoryRally/game-controller
v2.13.3
Mostly bugfixes
v2.12.6a0
First mostly functional version. For further information look at the CHANGELOG.md
v2.7.0-dev1
Developer release
This release is not fully complete and doesnt contains all features
Pseudo Game Cycle
(For All Changes since v1.0.0 see the Changelog.md)
All phases are included. BUT they do nothing/are not implemented
They do simulate a game with one round and at the end Player with id
0
wins the game.
DO NOT Create multiple games with this version as this can cause never ending (looping) games without waiting which will create a heavy CPU load. Additional your RAM will overflow as many hundred Events would be added to the Queues.
This Behaviour is intentional and will stay until the execution phase is fully implemented
Fix
- add missing phase informations
Feat
- add all game phases
- add delay before game deletion
Stability
This build is the last stable version atm with multiple games
Upgrade Card implementation
v1.0.0 (2021-02-05)
Refactor
- reference new client
- fix typo in AI name
- oas: replace inline definition with ref
- oas: change path of BuyUpgrade
- oas: rename ErrorMessage
Fix
- autogen: Make TimeElapsed event an event
- autogen: replace bad admin access
- add missing
time elapsed
event type - missing import
- adapt to new events
Perf
- add end of game clean
Feat
- implement end of game
- full upgrade shop phase implementation
- implement
getAvainableActions
- add entity actions
- add
TimeElapsedEvent
- add option to pass (do nothing)
- oas: add resusable path parameters
- refuse bad startgame
- commit buy upgrade events
- add empty ki
- add
name
,max-players
andcurrent-players
to game info - add missing event data classes
- events: remove typesave endpoints
BREAKING CHANGE
v0.2.1b0
bump: version 0.2.1a1 → 0.2.1b0