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Showing 5 changed files with 46 additions and 4 deletions.
42 changes: 42 additions & 0 deletions CHANGELOG.md
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## v1.0.0 (2021-02-05)

### Refactor

- reference new client
- fix typo in AI name
- **oas**: replace inline definition with ref
- **oas**: change path of **BuyUpgrade**
- **oas**: rename ErrorMessage

### Fix

- **autogen**: Make TimeElapsed event an event
- **autogen**: replace bad admin access
- add missing `time elapsed` event type
- missing import
- adapt to new events

### Perf

- add end of game clean

### Feat

- implement end of game
- **full** upgrade shop phase implementation
- implement `getAvainableActions`
- add entity actions
- add `TimeElapsedEvent`
- add option to pass (do nothing)
- **oas**: add resusable path parameters
- refuse bad startgame
- commit buy upgrade events
- add empty ki
- add `name`, `max-players` and `current-players` to game info
- add missing event data classes
- **events**: remove typesave endpoints

### BREAKING CHANGE

- #9

## v0.9.0 (2021-02-04)

### Fix
2 changes: 1 addition & 1 deletion README.md
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# Game Controller - 0.9.0
# Game Controller - 1.0.0

The Game Controller is an Web API controlling the logic/flow of one (or multiple) game sessions.

2 changes: 1 addition & 1 deletion cz.json
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{"commitizen": {"name": "cz_conventional_commits", "version": "0.9.0", "tag_format": "v$major.$minor.$patch$prerelease", "update_changelog_on_bump": true, "version_files": ["oas/game-engine.v1.json", "README.md", "server/src/Tgm.Roborally.Server/Program.cs"]}}
{"commitizen": {"name": "cz_conventional_commits", "version": "1.0.0", "tag_format": "v$major.$minor.$patch$prerelease", "update_changelog_on_bump": true, "version_files": ["oas/game-engine.v1.json", "README.md", "server/src/Tgm.Roborally.Server/Program.cs"]}}
2 changes: 1 addition & 1 deletion oas/game-engine.v1.json
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"openapi": "3.0.0",
"info": {
"title": "Robot Rally Game logic engine",
"version": "v0.9.0",
"version": "v1.0.0",
"description": "This api controlls the flow of a game and provides it's data.\nIt is desiged to be RESTfull so the structure works simmilar as file system.\nThe service will run and only work in a local network, `game.host` is the IP of the Computer hosting the game and will be found via a IP scan",
"contact": {
"name": "Nils Brugger",
2 changes: 1 addition & 1 deletion server/src/Tgm.Roborally.Server/Program.cs
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@@ -9,7 +9,7 @@ namespace Tgm.Roborally.Server {
/// Program
/// </summary>
public class Program {
private const string version = "0.9.0";
private const string version = "1.0.0";

/// <summary>
/// Main

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