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Releases: Argent77/A7-TotLM-BG2EE

Trials of the Luremaster for Baldur's Gate v4.3

21 Jan 13:44
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The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.

Changelog:

  • Added Simplified Chinese translation (thanks Lewis Liu)

Trials of the Luremaster for Baldur's Gate v4.2

09 Dec 10:25
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The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.

Changelog:

  • Made Stone Nuisances even more annoying on higher difficulty levels.
  • Improved combat scripts of Infernal Harpies.
  • Improved regeneration behavior of trolls and revenants.
  • Reduced potential compatibility issues with Beholder combat scripts.

Trials of the Luremaster for Baldur's Gate v4.1

16 Sep 10:03
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The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.

Changelog:

  • Updated French translation (thanks JohnBob)

Trials of the Luremaster for Baldur's Gate v4.0

10 Sep 09:15
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The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.

Changelog:

  • Added new subcomponent: Allow to trade with Hobart before starting the adventure.
  • Added Brazilian Portuguese translation (thanks Felipe).
  • Made Blast Skeletons' self-destruction more reliable.
  • Improved Luremaster immunities to fix potential softlocks.
  • Improved feedback messages when pulling levers in the four castle towers.
  • Improved handling of the illusionary staircase on the eastern castle wall.
  • Improved scripted intro of the harpies in the NE tower.
  • Improved spiders encounter in the Ruined Temple of Helm.
  • Improved scripting of Stone Nuisances.
  • Improved traps in castle dungeon, level 3.
  • Improved challenge of the final battle with the Luremaster on hardest difficulty.
  • Improved combat scripts of creatures: Changed from unconditionally following Player1 to "Call for Help"-style behavior.
  • Prevent cheating in the Watchknight Tomb via quickloot bar by placing treasure into a container.
  • Fixed a loophole with the Pocket Plane ability that could allow the party to leave the castle prematurely in ToB.
  • Fixed or improved spells: Static Charge, Mordenkainen's Force Missiles, Spike Growth, Smashing Wave, Symbol Pain, Vitriolic Sphere, Symbol Hopelessness, Emotion Fear.
  • Fixed Hobart's race and class attributes (fixes reputation loss if killed in the castle).
  • Fixed mod areas not always listed in the debug console.
  • Fixed conflicts with BG:EE resources.

Trials of the Luremaster for Baldur's Gate v3.1

23 Apr 08:59
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The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.

Changelog:

  • Added official support for Tipun's IWD-in-EET (see compatibility section of the readme for more details).
  • Subcomponent "Rebalance weapons and equipment": Added more details about rebalanced items to the readme.
  • Fixed item stacking in Bag of Holding from the Banite adventurers.
  • Fixed return location when the quest is started in Saradush.
  • Fixed mislabeled spell names in SoD.
  • Compatibility improvements with Iwdification.
  • Updated Italian translation (thanks Aedan).

Trials of the Luremaster for Baldur's Gate v3.0

24 Aug 09:41
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The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.

Changelog:

  • Brought several creatures closer to their pen & paper descriptions:
    • Added new creature type: Haunt.
    • Bats may inflict diseases.
    • Crypt Things are immune to Turn Undead.
    • Corrected creature name: Boneguard Skeleton ➔ Baneguard Skeleton.
    • Baneguard Skeletons may use Ethereal ability and can cast Magic Missile.
    • Ghosts have a strength-draining attack and emit an aura of fear.
    • Neo-Orogs have a war cry to improve their attack and damage ratings.
    • Olive Slime becomes physically vulnerable after casting "Cure Disease" on them.
    • Water Kin Elementals: improved resistances to slashing, piercing and missile damage, can paralyze with their attacks and cannot be killed permanently.
    • Mummies are susceptible to the Resurrection spell.
    • Minotaurs are immune to the Maze spell.
    • Wights can level drain.
  • More starting points of the adventure: Saradush Tavern (ToB), Dragonspear Castle Basement after the party returns from Avernus (SoD).
  • Slightly nerfed a number of items and equipment.
  • Added more Restoration scrolls and cure options.
  • Added various improvements to the new IWD spells.
  • Improved combat scripts of the Banite adventurers.
  • Improved combat script of Lord Maluradek: Better call for help.
  • Made combat challenge more dependent on game difficulty level.
  • Fixed Wyvern creature animations.
  • Fixed incorrect spell icons that are sometimes assigned to the new IWD spells.
  • Improved challenge of escaping castle dungeon, level 3.
  • Added global labels for Project Infinity.
  • Updated Russian translation.
  • Various bugfixes.

Trials of the Luremaster for Baldur's Gate v2.2

04 Jan 15:23
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The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.

Changelog:

  • Added Project Infinity metadata.
  • Fixed potential display issues with component names in WeiDU.log and Project Infinity.

Trials of the Luremaster for Baldur's Gate v2.1

11 Aug 15:13
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The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.

Changelog:

  • Rebalanced Harpy Wail.
  • Reduced number of SPELL.IDS additions.
  • Improved "Rebalance weapons and equipment" subcomponent.
  • Added workaround to deal with compatibility issues caused by mods using Detectable Spells library.
  • Removed unused spell 'Heavenly Inferno'.
  • Fixed invalid resource references in various mod files.
  • Fixed typos in Italian translation.

Trials of the Luremaster for Baldur's Gate v2.0

18 Apr 11:50
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The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.

Changelog:

  • Made adventure available to Siege of Dragonspear.
  • Added multiple starting points of the adventure (SoD:Coalition Camp, SoA:Umar Hills, ToB:Amkethran).
  • Merged subcomponent "Make IWD spells available to the player" with main component to solve compatibility issues.
  • Added optional component to reduce experience gained during the adventure.
  • Added partial Spanish translation (thanks Chidojuan).
  • Added partial Polish translation.
  • Various bugfixes.

Trials of the Luremaster for BG2:EE v1.0

06 Feb 18:26
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The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE and EET.

Changelog:

  • Initial release