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Trials of the Luremaster for Baldur's Gate v4.0

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@Argent77 Argent77 released this 10 Sep 09:15
· 15 commits to master since this release

The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.

Changelog:

  • Added new subcomponent: Allow to trade with Hobart before starting the adventure.
  • Added Brazilian Portuguese translation (thanks Felipe).
  • Made Blast Skeletons' self-destruction more reliable.
  • Improved Luremaster immunities to fix potential softlocks.
  • Improved feedback messages when pulling levers in the four castle towers.
  • Improved handling of the illusionary staircase on the eastern castle wall.
  • Improved scripted intro of the harpies in the NE tower.
  • Improved spiders encounter in the Ruined Temple of Helm.
  • Improved scripting of Stone Nuisances.
  • Improved traps in castle dungeon, level 3.
  • Improved challenge of the final battle with the Luremaster on hardest difficulty.
  • Improved combat scripts of creatures: Changed from unconditionally following Player1 to "Call for Help"-style behavior.
  • Prevent cheating in the Watchknight Tomb via quickloot bar by placing treasure into a container.
  • Fixed a loophole with the Pocket Plane ability that could allow the party to leave the castle prematurely in ToB.
  • Fixed or improved spells: Static Charge, Mordenkainen's Force Missiles, Spike Growth, Smashing Wave, Symbol Pain, Vitriolic Sphere, Symbol Hopelessness, Emotion Fear.
  • Fixed Hobart's race and class attributes (fixes reputation loss if killed in the castle).
  • Fixed mod areas not always listed in the debug console.
  • Fixed conflicts with BG:EE resources.