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Trials of the Luremaster for Baldur's Gate v3.0

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@Argent77 Argent77 released this 24 Aug 09:41
· 57 commits to master since this release

The Icewind Dale expansion "Trials of the Luremaster", made available for BG2:EE, SoD and EET.

Changelog:

  • Brought several creatures closer to their pen & paper descriptions:
    • Added new creature type: Haunt.
    • Bats may inflict diseases.
    • Crypt Things are immune to Turn Undead.
    • Corrected creature name: Boneguard Skeleton ➔ Baneguard Skeleton.
    • Baneguard Skeletons may use Ethereal ability and can cast Magic Missile.
    • Ghosts have a strength-draining attack and emit an aura of fear.
    • Neo-Orogs have a war cry to improve their attack and damage ratings.
    • Olive Slime becomes physically vulnerable after casting "Cure Disease" on them.
    • Water Kin Elementals: improved resistances to slashing, piercing and missile damage, can paralyze with their attacks and cannot be killed permanently.
    • Mummies are susceptible to the Resurrection spell.
    • Minotaurs are immune to the Maze spell.
    • Wights can level drain.
  • More starting points of the adventure: Saradush Tavern (ToB), Dragonspear Castle Basement after the party returns from Avernus (SoD).
  • Slightly nerfed a number of items and equipment.
  • Added more Restoration scrolls and cure options.
  • Added various improvements to the new IWD spells.
  • Improved combat scripts of the Banite adventurers.
  • Improved combat script of Lord Maluradek: Better call for help.
  • Made combat challenge more dependent on game difficulty level.
  • Fixed Wyvern creature animations.
  • Fixed incorrect spell icons that are sometimes assigned to the new IWD spells.
  • Improved challenge of escaping castle dungeon, level 3.
  • Added global labels for Project Infinity.
  • Updated Russian translation.
  • Various bugfixes.