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With the default shaders, the candle flames on candles stay where they should. With these shaders, it "orbits" the candle instead. Noticed this in one of Vivec's cantons.
The text was updated successfully, but these errors were encountered:
Morrowind's vanilla assets sadly do not differentiate between different kinds of static object. As a result, in order to detect leaves for wind swaying, I'm forced to take some shortcuts and determine which things are leaves based on texture opacity alone. This mostly works fine, but sadly also includes some things which definitely are not leaves, like candle flames.
You can disable wind swaying via config.glsl if you find this to be unbearable (some people prefer having no wind swaying entirely).
OpenMW version 0.48.0 Revision: 7038b32bdd
With the default shaders, the candle flames on candles stay where they should. With these shaders, it "orbits" the candle instead. Noticed this in one of Vivec's cantons.
The text was updated successfully, but these errors were encountered: