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Shadows not rendering properly #43

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DickJokez69 opened this issue Nov 8, 2023 · 4 comments
Open

Shadows not rendering properly #43

DickJokez69 opened this issue Nov 8, 2023 · 4 comments

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@DickJokez69
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I'm sure it's an issue on my end, but I can't get shadows to show up when using this shader, making things look really bright and unnatural. I'm using OpenMW 0.49
Here's the default shaders. Note the shadows under the tree, and the terrain shading.
Default

And here's this shader. There's no shadows under the trees, and the landscape looks like an extremely bright, unlit/shadeless texture.
Zesterer

Here's my settings as well as cfg. I don't think there's anything wrong, and I simply copy/pasted the shader settings into the resources folder as instructed (overwriting when asked).
Settings

I'm not sure what the issue is, but I know that shadows should be present, as they look like they are in the preview images on the github for these.
Speaking of the example images, I don't think the bloom is working either, as none of my lanterns glow like in this example.
68747470733a2f2f692e696d6775722e636f6d2f72625243575a4f2e706e67

Thanks!

@zesterer
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zesterer commented Nov 8, 2023

Hi,

I'll try to look into the shadow issue later today, this is definitely new to me and something that needs fixing. Out of interest: do you have any errors in the game logs?

As for a few of the other things:

... and the landscape looks like an extremely bright ...

This is the default preset of the mod. Check out the README for instructions on changing the preset. You might like VANILLA, it's a lot closer to the base game.

Speaking of the example images, I don't think the bloom is working either, as none of my lanterns glow like in this example.

The example images in the README also make use of several post-processing mods (some of which I am the author, and others that I am not). The effect you're talking about is the 'point glow' effect which comes packaged with my cloud mod. You'll need to install it too in order to get that visual effect.

@DickJokez69
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Yeah, I've given all the presets a look over. Vanilla was closest to what I was after, but I liked the feeling that the sun was actually doing something in the default preset. Adjusting the sun strength of Vanilla didn't quite nail it for me (really wish these were able to be previewed in real time when adjusting). That and all of the presets make interiors and night a bit too dark for my liking. It's hard to find that perfect balance. But that's more of a me issue.

As for errors in the log, I don't really see any, pertaining to shaders at least. I've emphasized (bold/italic) the things that look dubious to me.

Loading config file: C:\Program Files\OpenMW 0.49.0\openmw.cfg
Loading config file: C:\Users\USER\Documents\My Games\OpenMW/openmw.cfg
Logs dir: C:\Users\USER\Documents\My Games\OpenMW/
User data dir: C:\Users\USER\Documents\My Games\OpenMW/
Screenshots dir: C:\Users\USER\Documents\My Games\OpenMW/screenshots
[16:37:39.476 I] OpenMW version 0.49.0
[16:37:39.476 I] Revision: 837d277f35
[16:37:39.487 I] Loading settings file: C:\Program Files\OpenMW 0.49.0\defaults.bin
[16:37:39.494 I] Loading settings file: C:\Users\USER\Documents\My Games\OpenMW/settings.cfg
[16:37:39.495 I] Using default (English) font encoding.
[16:37:39.496 W] No such dir: C:\Users\USER\Documents\My Games\OpenMW/data
[16:37:39.500 I] OSG version: 3.6.5
[16:37:39.501 I] SDL version: 2.24.0
[16:37:39.501 I] Loading shader settings file: C:\Users\USER\Documents\My Games\OpenMW/shaders.yaml
[16:37:41.536 I] OpenGL Vendor: NVIDIA Corporation
[16:37:41.537 I] OpenGL Renderer: NVIDIA GeForce GTX 1080/PCIe/SSE2
[16:37:41.538 I] OpenGL Version: 4.6.0 NVIDIA 546.01
[16:37:41.538 I] Using reverse-z depth buffer
[16:37:41.542 I] Adding BSA archive C:\Program Files (x86)\Steam\steamapps\common\Morrowind\Data Files\Morrowind.bsa
[16:37:41.549 I] Adding BSA archive C:\Program Files (x86)\Steam\steamapps\common\Morrowind\Data Files\Tribunal.bsa
[16:37:41.553 I] Adding BSA archive C:\Program Files (x86)\Steam\steamapps\common\Morrowind\Data Files\Bloodmoon.bsa
[16:37:41.556 I] Adding BSA archive C:/Users/USER/Documents/my games/OpenMW/Mods/Tamriel Rebuilt\PC_Data.bsa
[16:37:41.566 I] Adding BSA archive C:/Users/USER/Documents/my games/OpenMW/Mods/Tamriel Rebuilt\Sky_Data.bsa
[16:37:41.575 I] Adding BSA archive C:/Users/USER/Documents/my games/OpenMW/Mods/Tamriel Rebuilt\TR_Data.bsa
[16:37:41.585 I] Adding data directory C:\Program Files\OpenMW 0.49.0./resources\vfs
[16:37:41.585 I] Adding data directory C:\Program Files\OpenMW 0.49.0./resources/vfs-mw
[16:37:41.586 I] Adding data directory C:\Program Files (x86)\Steam\steamapps\common\Morrowind\Data Files
[16:37:41.586 I] Adding data directory C:/Users/USER/Documents/my games/OpenMW/Mods/Tamriel Rebuilt
[16:37:41.586 I] Adding data directory C:/Users/USER/Documents/my games/OpenMW/Mods/General
[16:37:41.586 I] Adding data directory C:/Users/USER/Documents/my games/OpenMW/Mods/Overrides
[16:37:41.586 I] Adding data directory C:/Users/USER/Documents/my games/OpenMW/Mods/Voices
[16:37:41.590 I] Adding data directory C:/Users/USER/Documents/my games/OpenMW/Mods/Music
[16:37:41.594 I] Adding data directory C:/Users/USER/Documents/my games/OpenMW/Mods/GitD
[16:37:43.783 I] Preferred locales: gmst en
[16:37:43.784 I] Initializing LuaUtil::LuaState with profiler
[16:37:43.792 I] Lua version: Lua 5.1.4 (LuaJIT 2.1.0-beta3)
[16:37:43.793 I] Loading keybindings file: C:\Users\USER\Documents\My Games\OpenMW/input_v3.xml
[16:37:43.805 I] Loading font file MysticCards.omwfont
[16:37:43.838 I] Loading font file DemonicLetters.omwfont
[16:37:43.850 I] Loading font file DejaVuLGCSansMono.omwfont
[16:37:44.078 I] Detected unusable controller: SpaceMouse Compact
[16:37:44.080 I] Initializing OpenAL...
[16:37:44.092 I] Opened "OpenAL Soft on Speakers (Sound Blaster Audigy 5/Rx)"
[16:37:44.092 I] ALC Version: 1.1
[16:37:44.092 I] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_loopback_bformat ALC_SOFT_output_limiter ALC_SOFT_output_mode ALC_SOFT_pause_device ALC_SOFT_reopen_device
[16:37:44.112 I] Vendor: OpenAL Community
[16:37:44.112 I] Renderer: OpenAL Soft
[16:37:44.112 I] Version: 1.1 ALSOFT 1.23.0
[16:37:44.112 I] Extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX-RAM AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFT_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFT_gain_clamp_ex AL_SOFTX_hold_on_disconnect AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize AL_SOFTX_source_start_delay AL_SOFT_UHJ
[16:37:44.114 I] HRTF disabled
[16:37:44.115 I] Allocated 256 sound sources
[16:37:44.115 I] Low-pass filter supported
[16:37:44.116 I] EAX Reverb supported
[16:37:44.120 I] Enumerated output devices:
[16:37:44.120 I] OpenAL Soft on Speakers (Sound Blaster Audigy 5/Rx) OpenAL Soft on 55U6 (NVIDIA High Definition Audio) OpenAL Soft on Speakers (Bigscreen Audio Stream 1.2) OpenAL Soft on SPDIF Out (Sound Blaster Audigy 5/Rx)
[16:37:44.121 I] Enumerated HRTF names:
[16:37:44.121 I] Built-In HRTF
[16:37:44.127 I] Loading content file builtin.omwscripts
[16:37:44.128 I] Loading content file Morrowind.esm
Input #0, bink, from 'video\bethesda logo.bik':
Duration: 00:00:16.00, start: 0.000000, bitrate: 2324 kb/s
Stream #0:0[0x0]: Video: binkvideo (BIKi / 0x694B4942), yuv420p(tv), 640x480, 30.06 fps, 30.06 tbr, 30.06 tbn, 30.06 tbc
Stream #0:1[0x0]: Audio: binkaudio_rdft, 44100 Hz, stereo, flt
[16:37:44.628 I] Loading content file Tribunal.esm
[16:37:44.691 I] Loading content file Bloodmoon.esm
[16:37:44.796 I] Loading content file Tamriel_Data.esm
[16:37:44.983 I] Loading content file TR_Mainland.esm
[16:37:46.067 I] Loading content file TR_Factions.esp
[16:37:46.073 I] Loading content file TR_Preview_Warning_Immersive.esp
[16:37:46.078 I] Loading content file Bloodmoon Rebalance.esp
[16:37:46.086 I] Loading content file Expansions Integrated.esp
[16:37:46.091 I] Loading content file Expansions Integrated - Fewer BM Creatures.esp
[16:37:46.098 I] Loading content file Tribunal Integrated.esp
[16:37:46.103 I] Loading content file Tribunal Rebalance.ESP
[16:37:46.108 I] Loading content file tribunal goblin rebalance.ESP
[16:37:46.115 I] Loading content file tribunal more goblins.ESP
[16:37:46.121 I] Loading content file tribunal npc rebalance.ESP
[16:37:46.126 I] Loading content file tribunal throwing weapon rebalance.ESP
[16:37:46.131 I] Loading content file Yet Another Guard Diversity - Purist.ESP
[16:37:46.138 I] Loading content file AlterationMovement.omwscripts
[16:37:46.139 I] Loading content file Fair Magicka Regen 2.0b.esp
[16:37:46.145 I] Loading content file Graphic Herbalism.esp
[16:37:46.152 I] Loading content file Join All Houses.esp
[16:37:46.157 I] Loading content file RemoveNegativeLights.omwscripts
[16:37:46.158 I] Loading content file Speechcraft Rebalance.omwaddon
[16:37:46.163 I] Loading content file ZEF_FocusMagicka_1.2.2.esp
[16:37:46.169 I] Loading content file chuzei_helm_no_neck.esp
[16:37:46.174 I] Loading content file dark brotherhood armor nerf.ESP
[16:37:46.179 I] Loading content file gedna relvel rebalance.ESP
[16:37:46.184 I] Loading content file lack_AlterationMovement.ESP
[16:37:46.188 I] Loading content file sei-urn_your_blings.esp
[16:37:46.192 I] Loading content file AudiobooksOfMorrowind.ESP
[16:37:46.203 I] Loading content file Friends Reunited.ESP
[16:37:46.209 I] Loading content file Quest Voice Greetings.ESP
[16:37:46.223 I] Loading content file DynamicMusic.omwscripts
[16:37:46.223 I] Loading content file GITD_WL_RR_Interiors.esp
[16:37:46.310 V] Enchantment "test magic axe": dropping unexpected skill argument of sEffectFortifyMagickaMultiplier effect
[16:37:47.439 I] Using 1 async physics threads
[16:37:47.439 I] Using C:\Users\USER\Documents\My Games\OpenMW/navmesh.db to store navigation mesh cache
[16:37:47.452 V] Using idle priority for thread=5744
[16:37:47.453 I] Reserving texture units for shadow maps: 29..31
[16:37:47.496 I] Reserving texture unit for opaque depth texture: 28
[16:37:47.512 V] Disabling Multiview (disabled by config)
[16:37:47.631 I] Initialized compute shader pipeline for water ripples
[16:37:47.667 I] Reserving texture unit for sky RTT: 27
[16:37:47.684 V] Language file "l10n/Interface/gmst.yaml" is enabled
[16:37:47.689 V] Language file "l10n/Interface/en.yaml" is enabled
[16:37:48.230 V] Language file "l10n/OMWEngine/gmst.yaml" is enabled
[16:37:48.237 V] Language file "l10n/OMWEngine/en.yaml" is enabled
[16:37:48.436 V] Language file "l10n/OMWShaders/en.yaml" is enabled
[16:37:48.534 V] Lua scripts configuration (22 scripts):
[16:37:48.534 V] #0 PLAYER : scripts/omw/mwui/init.lua
[16:37:48.535 V] #1 GLOBAL : scripts/omw/settings/global.lua
[16:37:48.535 V] #2 PLAYER : scripts/omw/settings/player.lua
[16:37:48.535 V] #3 GLOBAL : scripts/omw/activationhandlers.lua
[16:37:48.536 V] #4 GLOBAL : scripts/omw/cellhandlers.lua
[16:37:48.536 V] #5 GLOBAL : scripts/omw/usehandlers.lua
[16:37:48.537 V] #6 GLOBAL : scripts/omw/worldeventhandlers.lua
[16:37:48.537 V] #7 PLAYER : scripts/omw/mechanics/playercontroller.lua
[16:37:48.538 V] #8 PLAYER : scripts/omw/playercontrols.lua
[16:37:48.538 V] #9 PLAYER : scripts/omw/camera/camera.lua
[16:37:48.538 V] #10 NPC CREATURE : scripts/omw/ai.lua
[16:37:48.539 V] #11 PLAYER : scripts/omw/ui.lua
[16:37:48.539 V] #12 PLAYER : scripts/omw/console/player.lua
[16:37:48.540 V] #13 GLOBAL : scripts/omw/console/global.lua
[16:37:48.540 V] #14 CUSTOM : scripts/omw/console/local.lua
[16:37:48.540 V] #15 PLAYER : scripts/alterationMovement/alterationMovement_p.lua
[16:37:48.541 V] #16 PLAYER : scripts/alterationMovement/alterationMovement_settings.lua
[16:37:48.541 V] #17 GLOBAL : scripts/alterationMovement/alterationMovement_g.lua
[16:37:48.541 V] #18 GLOBAL : scripts/removeNegLight-global.lua
[16:37:48.542 V] #19 GLOBAL : scripts/DynamicMusic/global.lua
[16:37:48.542 V] #20 PLAYER : scripts/DynamicMusic/player.lua
[16:37:48.542 V] #21 CREATURE NPC : scripts/DynamicMusic/actor.lua
[16:37:48.543 I] Loading Lua storage "C:\Users\USER\Documents\My Games\OpenMW/global_storage.bin" (3 bytes)
[16:37:48.543 I] Loading Lua storage "C:\Users\USER\Documents\My Games\OpenMW/player_storage.bin" (619 bytes)
[16:37:48.564 I] Playing "music/special/morrowind title.mp3"
[16:37:50.306 V] Language file "l10n/Calendar/gmst.yaml" is enabled
[16:37:50.313 V] Language file "l10n/Calendar/en.yaml" is enabled
[16:37:51.957 I] Reading save file shadertest.omwsave
[16:37:51.964 I] Loading saved game 'shadertest' for character 'Man of Marco'
[16:37:52.031 I] Global[scripts/DynamicMusic/global.lua]: initializing global script
[16:37:52.207 V] Language file "l10n/OMWControls/en.yaml" is enabled
[16:37:52.224 V] Language file "l10n/OMWCamera/en.yaml" is enabled
[16:37:52.270 W] No language files for the preferred languages found in "l10n/AlterationMovement"
[16:37:52.276 I] L@0x1[scripts/DynamicMusic/player.lua]: initializing playerscript
[16:37:52.277 I] L@0x1[scripts/DynamicMusic/player.lua]: collecting soundBanks from: scripts/DynamicMusic/soundBanks
[16:37:52.277 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1000_tr_ost_region_aanthirin
[16:37:52.282 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1000_tr_ost_region_armun_ashlands
[16:37:52.286 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1000_tr_ost_region_lan_orethan
[16:37:52.291 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1000_tr_ost_region_mournhold_hills
[16:37:52.295 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1000_tr_ost_region_sacred_lands
[16:37:52.300 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1000_tr_ost_region_seas
[16:37:52.305 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1000_tr_ost_region_sundered_scar
[16:37:52.310 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1000_tr_ost_region_telvannis
[16:37:52.315 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1000_tr_ost_region_velothis_upper
[16:37:52.319 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1100_muse_expansion_6thhouse
[16:37:52.324 I] L@0x1[scripts/DynamicMusic/player.lua]: no tracks available: scripts/dynamicmusic/soundbanks/1100_muse_expansion_6thhouse
[16:37:52.324 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1100_muse_expansion_daedric
[16:37:52.329 I] L@0x1[scripts/DynamicMusic/player.lua]: no tracks available: scripts/dynamicmusic/soundbanks/1100_muse_expansion_daedric
[16:37:52.329 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1100_muse_expansion_dwemer
[16:37:52.334 I] L@0x1[scripts/DynamicMusic/player.lua]: no tracks available: scripts/dynamicmusic/soundbanks/1100_muse_expansion_dwemer
[16:37:52.334 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1100_muse_expansion_empire
[16:37:52.339 I] L@0x1[scripts/DynamicMusic/player.lua]: no tracks available: scripts/dynamicmusic/soundbanks/1100_muse_expansion_empire
[16:37:52.340 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1100_muse_expansion_tombs
[16:37:52.344 I] L@0x1[scripts/DynamicMusic/player.lua]: no tracks available: scripts/dynamicmusic/soundbanks/1100_muse_expansion_tombs
[16:37:52.344 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1100_tr_ost_cell_dwemer_ruins
[16:37:52.349 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1100_tr_ost_cell_imperial
[16:37:52.354 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1100_tr_ost_cell_indoril
[16:37:52.358 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1100_tr_ost_cell_port_telvannis
[16:37:52.362 I] L@0x1[scripts/DynamicMusic/player.lua]: requiring soundBank: scripts/dynamicmusic/soundbanks/1100_tr_ost_cell_telvanni
[16:37:52.787 I] Warning: treeliveScript[local variables] line 14, column 2 (( ): Stray special character at start of line
[16:37:52.788 I] Warning: treedeadScript[local variables] line 14, column 2 (( ): Stray special character at start of line
[16:37:52.999 I] Warning: lookoutScript[local variables] line 41, column 37 (=): invalid operator =, treating it as ==
[16:37:53.035 I] Warning: mana_regen[local variables] line 27, column 27 (The): Extra text after local variable declaration
[16:38:02.701 I] Unhandled effect NiPointLight in meshes/x/ex_hlaalu_win_01.nif
[16:38:10.723 I] Unhandled effect NiPointLight in meshes/i/in_mh_window_01.nif
[16:38:11.555 I] Loading cell Vivec (3, -9)
[16:38:11.565 V] Controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
[16:38:11.577 I] RootCollisionNode is not attached to the root node in meshes/f/flora_emp_parasol_02.nif. Treating it as a common NiTriShape.
[16:38:11.579 I] RootCollisionNode is not attached to the root node in meshes/f/flora_emp_parasol_01.nif. Treating it as a common NiTriShape.
[16:38:12.194 E] Error loading textures/tx_b_n_dark elf_f_la_n.dds: code 1
[16:38:12.221 I] Loading cell Ascadian Isles Region (2, -9)
[16:38:12.308 E] Error loading textures/tx_b_n_dark elf_f_lf_n.dds: code 1
[16:38:12.345 I] Loading cell Ascadian Isles Region (3, -8)
[16:38:12.351 I] Loading cell Vivec, Foreign Quarter (3, -10)
[16:38:12.685 I] Loading cell Ascadian Isles Region (4, -9)
[16:38:12.688 I] Loading cell Ascadian Isles Region (2, -8)
[16:38:12.708 I] Loading cell Vivec (2, -10)
[16:38:12.802 I] Loading cell Ascadian Isles Region (4, -8)
[16:38:12.843 I] Loading cell Vivec, Foreign Quarter (4, -10)
[16:38:12.930 I] L@0x1[scripts/DynamicMusic/player.lua]: new music requested
[16:38:12.931 I] L@0x1[scripts/DynamicMusic/player.lua]: no matching soundbank found
[16:38:14.228 I] Warning: mana_regen line 27, column 27 (The): Extra text after local variable declaration
[16:38:15.446 I] Playing "music/explore/mx_explore_4.mp3"
[16:38:18.098 W] int [Video] resolution x setting value is out of allowed values set: 0, sanitized to 1
[16:38:18.099 W] int [Video] resolution y setting value is out of allowed values set: 0, sanitized to 1

As for the point glow in the cloud mod. I'll give that a go. I hadn't installed the cloud mod, since I figured the volumetrics would be a bit too taxing, so hopefully I can just get the point lights from it.

@zesterer
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zesterer commented Nov 8, 2023

I hadn't installed the cloud mod, since I figured the volumetrics would be a bit too taxing

You'd be surprised! On low settings they're very cheap but still look pretty decent. But yes, if you wish, the mod contains many settings, including the ability to turn off both clouds and mist so you only end up with point glow.

@Zennwah
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Zennwah commented Nov 23, 2023

I am too having the same issue on 0.49.0. It seems that shadows don't render at all. They work fine with the vanilla shaders, though.

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