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Adding game's store logic in JS #44
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6ff05b0
Adding game's store logic in JS
lorenzomiro 9bcb064
Merge branch 'main' into main
lorenzomiro 838e525
Updated with map_city interactions moved out from map_start
lorenzomiro 1e0eff7
Merge branch 'main' of https://github.com/lorenzomiro/ZTM-Quest
lorenzomiro a1264fe
Merge branch 'main' into main
lorenzomiro 72f9255
Resolving game store logic bugs
lorenzomiro bd27c24
Merge branch 'main' of https://github.com/lorenzomiro/ZTM-Quest
lorenzomiro a8acb7a
Adding missing map_arcade and map_city interactions
lorenzomiro f89ca10
Fixing merge conflicts in map_city index
lorenzomiro 54ee803
Fixing changes from map_start interactions
lorenzomiro 7dd0ef6
Fixing GameMachine interactions
lorenzomiro 5bd18e5
Adding in map_start interactions
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41 changes: 41 additions & 0 deletions
41
src/interactions/map_city/enterStoreMainArea.interaction.js
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,41 @@ | ||
import { displayDialogue } from '../../utils'; | ||
import { sampleStoreInteraction, sampleArcadeInteraction } from './enterMapArcade.interactions'; | ||
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//player interaction logic with arcade | ||
function sampleArcadeInteraction() { | ||
// sample of coins balance | ||
var coinBal = 1000; | ||
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return 'You have ${coinBal} coins to spend'; | ||
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}; | ||
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//player interaction logic with store | ||
export const sampleStoreInteraction = () => { | ||
// sample of coins balance | ||
var coinBal = 1000; | ||
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return 'You have ${coinBal} coins to spend'; | ||
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}; | ||
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//shows what happens when player is in arcade | ||
export const storeMainAreaInteraction = (player, k, map) => { | ||
//if user runs into the arcade, show them the balance | ||
player.onCollide('enter_map_arcade', () => { | ||
player.isInDialog = true; | ||
displayDialogue(sampleStoreInteraction(), () => { | ||
player.isInDialog = false; | ||
}); | ||
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}); | ||
}; | ||
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player.onCollide('tiny_house_top_left_door', () => { | ||
player.isInDialog = true; | ||
displayDialogue(sampleTinyHouseInteraction(), () => { //sampleTinyHouseInteraction needs building | ||
player.isInDialog = false; | ||
}); | ||
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}); |
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move your code from enterMapArcade.interactions to this file because of my comment to revert the enterMapArcade.interactions.js file