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Chess AI Implementation Project

Chess Board

🎯 Project Overview

This repository contains a skeleton implementation of a Chess AI engine written in C++. The project is designed to teach fundamental concepts of game AI, including board representation, move generation, and basic game tree search algorithms.

🎓 Educational Purpose

This project serves as a teaching tool for computer science students to understand:

  • Game state representation
  • Object-oriented design in C++
  • Basic AI concepts in game playing
  • Bitboard operations and chess piece movement
  • FEN (Forsyth–Edwards Notation) for chess position representation

🔧 Technical Architecture

Key Components

  1. Chess Class: Core game logic implementation

    • Board state management
    • Move validation
    • Game state evaluation
    • AI player implementation
  2. Piece Representation

    • Unique identifiers for each piece type
    • Sprite loading and rendering
    • Movement pattern definitions
  3. Board Management

    • 8x8 grid representation
    • Piece positioning
    • Move history tracking
    • FEN notation support

🚀 Getting Started

Prerequisites

  • C++ compiler with C++11 support or higher
  • Image loading library for piece sprites
  • CMake 3.10 or higher

Building the Project

mkdir build
cd build
cmake ..
make

Running Tests

./chess_tests

📝 Implementation Details

Current Features

  • Basic board setup and initialization
  • Piece movement validation framework
  • FEN notation parsing and generation
  • Sprite loading for chess pieces
  • Player turn management

Planned Features

  • AI move generation
  • Position evaluation
  • Opening book integration
  • Advanced search algorithms
  • Game state persistence

🔍 Code Examples

Piece Movement Validation

bool Chess::canBitMoveFromTo(Bit& bit, BitHolder& src, BitHolder& dst) {
    // TODO: Implement piece-specific movement rules
    return false;
}

FEN Notation Generation

const char Chess::bitToPieceNotation(int row, int column) const {
    if (row < 0 || row >= 8 || column < 0 || column >= 8) {
        return '0';
    }
    // Implementation details for FEN notation
}

📚 Class Assignment Structure

Phase 1: Board Setup

  • Implement piece placement
  • Setup initial board state
  • Validate board representation

Phase 2: Move Generation

  • Implement basic piece movements
  • Add move validation
  • Implement special moves (castling, en passant)

Phase 3: AI Implementation

  • Develop position evaluation
  • Implement minimax algorithm
  • Add alpha-beta pruning
  • Basic opening book

🤝 Contributing

Students are encouraged to:

  1. Fork the repository
  2. Create a feature branch
  3. Implement assigned components
  4. Submit their fork for review

🔒 Code Style and Standards

  • Use consistent indentation (4 spaces)
  • Follow C++ naming conventions
  • Document all public methods
  • Include unit tests for new features

📄 License

This project is licensed under the MIT License.

👥 Contributors

  • [Your Name] - Initial work
  • [Student Names] - Implementation and testing

🙏 Acknowledgments


This README is part of an educational project and is intended to serve as an example of good documentation practices.

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