This repository contains a skeleton implementation of a Chess AI engine written in C++. The project is designed to teach fundamental concepts of game AI, including board representation, move generation, and basic game tree search algorithms.
This project serves as a teaching tool for computer science students to understand:
- Game state representation
- Object-oriented design in C++
- Basic AI concepts in game playing
- Bitboard operations and chess piece movement
- FEN (Forsyth–Edwards Notation) for chess position representation
-
Chess Class: Core game logic implementation
- Board state management
- Move validation
- Game state evaluation
- AI player implementation
-
Piece Representation
- Unique identifiers for each piece type
- Sprite loading and rendering
- Movement pattern definitions
-
Board Management
- 8x8 grid representation
- Piece positioning
- Move history tracking
- FEN notation support
- C++ compiler with C++11 support or higher
- Image loading library for piece sprites
- CMake 3.10 or higher
mkdir build
cd build
cmake ..
make
./chess_tests
- Basic board setup and initialization
- Piece movement validation framework
- FEN notation parsing and generation
- Sprite loading for chess pieces
- Player turn management
- AI move generation
- Position evaluation
- Opening book integration
- Advanced search algorithms
- Game state persistence
bool Chess::canBitMoveFromTo(Bit& bit, BitHolder& src, BitHolder& dst) {
// TODO: Implement piece-specific movement rules
return false;
}
const char Chess::bitToPieceNotation(int row, int column) const {
if (row < 0 || row >= 8 || column < 0 || column >= 8) {
return '0';
}
// Implementation details for FEN notation
}
- Implement piece placement
- Setup initial board state
- Validate board representation
- Implement basic piece movements
- Add move validation
- Implement special moves (castling, en passant)
- Develop position evaluation
- Implement minimax algorithm
- Add alpha-beta pruning
- Basic opening book
Students are encouraged to:
- Fork the repository
- Create a feature branch
- Implement assigned components
- Submit their fork for review
- Use consistent indentation (4 spaces)
- Follow C++ naming conventions
- Document all public methods
- Include unit tests for new features
This project is licensed under the MIT License.
- [Your Name] - Initial work
- [Student Names] - Implementation and testing
This README is part of an educational project and is intended to serve as an example of good documentation practices.