An extension for the Paket dependency manager that enables the integration of NuGet dependencies into Unity3D projects.
While dependency managers like NuGet & Paket exist for .NET/Mono projects there is no easy way to manage dependencies for Unity3D projects.
Paket.Unity3D tries to solve this by adding NuGet libraries as Assets of a Unity3D project in a designated Paket.Unity3D
directory.
Furthermore Paket.Unity3D works on the command-line and can be integrate into the build process.
- Source code
- Documentation
- Download paket.unity3d.exe
- Found a bug or missing a feature? Feed the issue tracker
BuildScript | Status of last build | |
---|---|---|
Mono | build.sh | |
Windows | build.cmd |
- Fork and clone locally.
- Build the solution with Visual Studio,
build.cmd
orbuild.sh
. - Create a topic specific branch in git. Add a nice feature in the code. Do not forget to add tests and/or docs.
- Run
build.cmd
(build.sh
on Mono) to make sure all tests are still passing. - Send a Pull Request.
If you want to contribute to the docs then please modify the markdown files in /docs/content
and send a pull request.
The Unlicense