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build.fsx
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build.fsx
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#r @"packages/FAKE/tools/FakeLib.dll"
open Fake
open Fake.Git
open Fake.AssemblyInfoFile
open Fake.ReleaseNotesHelper
open Fake.UserInputHelper
open System
open System.IO
#if MONO
#else
#load "packages/SourceLink.Fake/tools/Fake.fsx"
open SourceLink
#endif
let project = "Paket.Unity3D"
let summary = "Piggy-backs ontop of Paket to add dependencies to Unity3D projects"
let description = "Piggy-backs ontop of Paket to add dependencies to Unity3D projects"
let authors = [ "wooga"; "devboy" ]
let tags = "nuget, bundler, F#, unity3d"
let solutionFile = "Paket.Unity3D.sln"
let testAssemblies = "tests/**/bin/Release/*Tests*.dll"
let gitOwner = "wooga"
let gitHome = "https://github.com/" + gitOwner
let gitName = "Paket.Unity3D"
let gitRaw = environVarOrDefault "gitRaw" "https://raw.github.com/devboy"
let buildDir = "bin/Paket.Unity3D"
let buildMergedDir = "bin/merge"
// --------------------------------------------------------------------------------------
// END TODO: The rest of the file includes standard build steps
// --------------------------------------------------------------------------------------
// Read additional information from the release notes document
let release = LoadReleaseNotes "RELEASE_NOTES.md"
// Helper active pattern for project types
let (|Fsproj|Csproj|Vbproj|) (projFileName:string) =
match projFileName with
| f when f.EndsWith("fsproj") -> Fsproj
| f when f.EndsWith("csproj") -> Csproj
| f when f.EndsWith("vbproj") -> Vbproj
| _ -> failwith (sprintf "Project file %s not supported. Unknown project type." projFileName)
// Generate assembly info files with the right version & up-to-date information
Target "AssemblyInfo" (fun _ ->
let getAssemblyInfoAttributes projectName =
[ Attribute.Title (projectName)
Attribute.Product project
Attribute.Description summary
Attribute.Version release.AssemblyVersion
Attribute.FileVersion release.AssemblyVersion ]
let getProjectDetails projectPath =
let projectName = System.IO.Path.GetFileNameWithoutExtension(projectPath)
( projectPath,
projectName,
System.IO.Path.GetDirectoryName(projectPath),
(getAssemblyInfoAttributes projectName)
)
!! "src/**/*.??proj"
|> Seq.map getProjectDetails
|> Seq.iter (fun (projFileName, projectName, folderName, attributes) ->
match projFileName with
| Fsproj -> CreateFSharpAssemblyInfo (folderName @@ "AssemblyInfo.fs") attributes
| Csproj -> CreateCSharpAssemblyInfo ((folderName @@ "Properties") @@ "AssemblyInfo.cs") attributes
| Vbproj -> CreateVisualBasicAssemblyInfo ((folderName @@ "My Project") @@ "AssemblyInfo.vb") attributes
)
)
// Copies binaries from default VS location to expected bin folder
// But keeps a subdirectory structure for each project in the
// src folder to support multiple project outputs
Target "CopyBinaries" (fun _ ->
!! "src/**/*.??proj"
|> Seq.map (fun f -> ((System.IO.Path.GetDirectoryName f) @@ "bin/Release", "bin" @@ (System.IO.Path.GetFileNameWithoutExtension f)))
|> Seq.iter (fun (fromDir, toDir) -> CopyDir toDir fromDir (fun _ -> true))
)
Target "MergeExe" (fun _ ->
CreateDir buildMergedDir
let toPack =
["paket.unity3d.exe"; "Paket.Core.dll"; "FSharp.Core.dll"; "Newtonsoft.Json.dll"; "UnionArgParser.dll";]
|> List.map (fun l -> buildDir @@ l)
|> separated " "
let result =
ExecProcess (fun info ->
info.FileName <- currentDirectory @@ "tools" @@ "ILRepack" @@ "ILRepack.exe"
info.Arguments <- sprintf "/verbose /lib:%s /ver:%s /out:%s %s" buildDir release.AssemblyVersion (buildMergedDir @@ "paket.unity3d.exe") toPack
) (TimeSpan.FromMinutes 5.)
if result <> 0 then failwithf "Error during ILRepack execution."
)
// --------------------------------------------------------------------------------------
// Clean build results
Target "Clean" (fun _ ->
CleanDirs ["bin"; "temp"]
)
Target "CleanDocs" (fun _ ->
CleanDirs ["docs/output"]
)
// --------------------------------------------------------------------------------------
// Build library & test project
Target "Build" (fun _ ->
!! solutionFile
|> MSBuildRelease "" "Rebuild"
|> ignore
)
// --------------------------------------------------------------------------------------
// Run the unit tests using test runner
//Target "RunTests" (fun _ ->
// !! testAssemblies
// |> NUnit (fun p ->
// { p with
// DisableShadowCopy = true
// TimeOut = TimeSpan.FromMinutes 20.
// OutputFile = "TestResults.xml" })
//)
Target "RunTests" DoNothing
#if MONO
#else
// --------------------------------------------------------------------------------------
// SourceLink allows Source Indexing on the PDB generated by the compiler, this allows
// the ability to step through the source code of external libraries http://ctaggart.github.io/SourceLink/
Target "SourceLink" (fun _ ->
let baseUrl = sprintf "%s/%s/{0}/%%var2%%" gitRaw project
!! "src/**/*.??proj"
|> Seq.iter (fun projFile ->
let proj = VsProj.LoadRelease projFile
SourceLink.Index proj.CompilesNotLinked proj.OutputFilePdb __SOURCE_DIRECTORY__ baseUrl
)
)
#endif
// --------------------------------------------------------------------------------------
// Build a NuGet package
Target "NuGet" (fun _ ->
Paket.Pack(fun p ->
{ p with
OutputPath = "bin"
Version = release.NugetVersion
ReleaseNotes = toLines release.Notes})
)
Target "PublishNuget" (fun _ ->
Paket.Push(fun p ->
{ p with
WorkingDir = "bin" })
)
// --------------------------------------------------------------------------------------
// Generate the documentation
Target "GenerateReferenceDocs" (fun _ ->
if not <| executeFSIWithArgs "docs/tools" "generate.fsx" ["--define:RELEASE"; "--define:REFERENCE"] [] then
failwith "generating reference documentation failed"
)
let generateHelp' fail debug =
let args =
if debug then ["--define:HELP"]
else ["--define:RELEASE"; "--define:HELP"]
if executeFSIWithArgs "docs/tools" "generate.fsx" args [] then
traceImportant "Help generated"
else
if fail then
failwith "generating help documentation failed"
else
traceImportant "generating help documentation failed"
let generateHelp fail =
generateHelp' fail false
Target "GenerateHelp" (fun _ ->
DeleteFile "docs/content/release-notes.md"
CopyFile "docs/content/" "RELEASE_NOTES.md"
Rename "docs/content/release-notes.md" "docs/content/RELEASE_NOTES.md"
DeleteFile "docs/content/license.md"
CopyFile "docs/content/" "LICENSE.txt"
Rename "docs/content/license.md" "docs/content/LICENSE.txt"
generateHelp true
)
Target "GenerateHelpDebug" (fun _ ->
DeleteFile "docs/content/release-notes.md"
CopyFile "docs/content/" "RELEASE_NOTES.md"
Rename "docs/content/release-notes.md" "docs/content/RELEASE_NOTES.md"
DeleteFile "docs/content/license.md"
CopyFile "docs/content/" "LICENSE.txt"
Rename "docs/content/license.md" "docs/content/LICENSE.txt"
generateHelp' true true
)
Target "KeepRunning" (fun _ ->
use watcher = !! "docs/content/**/*.*" |> WatchChanges (fun changes ->
generateHelp false
)
traceImportant "Waiting for help edits. Press any key to stop."
System.Console.ReadKey() |> ignore
watcher.Dispose()
)
Target "GenerateDocs" DoNothing
let createIndexFsx lang =
let content = """(*** hide ***)
// This block of code is omitted in the generated HTML documentation. Use
// it to define helpers that you do not want to show in the documentation.
#I "../../../bin"
(**
F# Project Scaffold ({0})
=========================
*)
"""
let targetDir = "docs/content" @@ lang
let targetFile = targetDir @@ "index.fsx"
ensureDirectory targetDir
System.IO.File.WriteAllText(targetFile, System.String.Format(content, lang))
Target "AddLangDocs" (fun _ ->
let args = System.Environment.GetCommandLineArgs()
if args.Length < 4 then
failwith "Language not specified."
args.[3..]
|> Seq.iter (fun lang ->
if lang.Length <> 2 && lang.Length <> 3 then
failwithf "Language must be 2 or 3 characters (ex. 'de', 'fr', 'ja', 'gsw', etc.): %s" lang
let templateFileName = "template.cshtml"
let templateDir = "docs/tools/templates"
let langTemplateDir = templateDir @@ lang
let langTemplateFileName = langTemplateDir @@ templateFileName
if System.IO.File.Exists(langTemplateFileName) then
failwithf "Documents for specified language '%s' have already been added." lang
ensureDirectory langTemplateDir
Copy langTemplateDir [ templateDir @@ templateFileName ]
createIndexFsx lang)
)
// --------------------------------------------------------------------------------------
// Release Scripts
Target "ReleaseDocs" (fun _ ->
let tempDocsDir = "temp/gh-pages"
CleanDir tempDocsDir
Repository.cloneSingleBranch "" (gitHome + "/" + gitName + ".git") "gh-pages" tempDocsDir
CopyRecursive "docs/output" tempDocsDir true |> tracefn "%A"
StageAll tempDocsDir
Git.Commit.Commit tempDocsDir (sprintf "Update generated documentation for version %s" release.NugetVersion)
Branches.push tempDocsDir
)
#load "paket-files/fsharp/FAKE/modules/Octokit/Octokit.fsx"
open Octokit
let inline (+/) a b = Path.Combine(a,b)
type Env = System.Environment
Target "Release" (fun _ ->
StageAll ""
Git.Commit.Commit "" (sprintf "Bump version to %s" release.NugetVersion)
Branches.push ""
Branches.tag "" release.NugetVersion
Branches.pushTag "" "origin" release.NugetVersion
let homeDir =
Env.SpecialFolder.UserProfile |> Env.GetFolderPath
let tokenString =
homeDir+/".wdk"+/".github_token"
|> File.ReadAllText
|> environVarOrDefault "WDK_GIT_TOKEN"
let createTokenClient token =
async {
let github = new GitHubClient(new ProductHeaderValue("FAKE"))
github.Credentials <- Credentials(token)
return github
}
let githubAccessToken = tokenString.Trim()
if githubAccessToken = "" then failwith "No github access token found!"
createTokenClient githubAccessToken
|> createDraft gitOwner gitName release.NugetVersion (release.SemVer.PreRelease <> None) release.Notes
|> uploadFile ("bin"+/"Paket.Unity3D.Bootstrapper"+/"paket.unity3d.bootstrapper.exe")
|> uploadFile ("bin"+/"merge"+/"paket.unity3d.exe")
|> Async.Ignore
|> Async.RunSynchronously
)
Target "BuildPackage" DoNothing
// --------------------------------------------------------------------------------------
// Run all targets by default. Invoke 'build <Target>' to override
Target "All" DoNothing
"Clean"
==> "AssemblyInfo"
==> "Build"
==> "CopyBinaries"
==> "RunTests"
==> "MergeExe"
==> "GenerateReferenceDocs"
==> "GenerateDocs"
==> "All"
=?> ("ReleaseDocs",isLocalBuild)
"All"
#if MONO
#else
=?> ("SourceLink", Pdbstr.tryFind().IsSome )
#endif
==> "NuGet"
==> "BuildPackage"
"CleanDocs"
==> "GenerateHelp"
==> "GenerateReferenceDocs"
==> "GenerateDocs"
"CleanDocs"
==> "GenerateHelpDebug"
"GenerateHelp"
==> "KeepRunning"
"ReleaseDocs"
==> "Release"
"BuildPackage"
==> "PublishNuget"
==> "Release"
RunTargetOrDefault "All"