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quakevr v0.0.6

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@vittorioromeo vittorioromeo released this 25 Feb 19:53
· 22 commits to master since this release

Please make sure to carefully go through the README before installing and playing Quake VR.

Changes

  • Added weapon reloading mechanics.
    • Most weapons now have a clip/magazine which can be reloaded by physically moving the weapon to the player's hip holsters.
    • This feature can be customized (e.g. make all holsters eligible for reloading) or completely disabled.
    • Controller bindings are also available, in case someone wants to reload weapons by pressing a button.
  • Added ammunition counters on weapons.
    • Most weapons now have a "physical" ammunition counter on them, which tells the player how much ammunition is in the clip/magazine and how much is in the reserve.
    • This feature can be disabled. If weapon reloading is disabled, the ammunition counter will just show all ammunition for that weapon.
  • Partial manual code merge from quakespasm-spiked.
    • Added dedicated server support via the -dedicated flag.
    • Added VOIP communication for multiplayer.
    • More robust networking, should also work through NATs.
    • Unfinished csqc support.
    • Untested support for new mesh/texture/audio formats.
  • Various bugfixes.
    • The annoying "ting1.wav missing" message should now stop appearing.
    • Fixed ammunition boxes not being force-grabbable sometimes.
    • Fixed a few various crashes and minor issues.