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Releases: vanjac/voxel-editor

v1.3.6

24 Jun 22:48
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Released January 24, 2024 for Android.

  • Improved Paint panel UI
  • Only show Score in HUD if it's being used
  • Fixed bug with selecting custom textures from recent paint list
  • Fixed issue with scroll momentum
  • Fixed selecting no material/overlay in the paint panel
  • Added various icons to help usability
  • Other minor bug fixes
  • Lots of internal restructuring

v1.3.5-ios

08 Nov 03:57
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This release brings the iOS version up to date with the Android version, and also updates Unity to 2020.3.48.

Available on the App Store

v1.3.5

17 Jul 07:05
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Available on Google Play. iOS version pending.

There's a new demo world "Doors" to demonstrate the new features. You can find it in the help menu.

Features:

  • New Scale behavior to change size of objects/substances
  • Substances have a Pivot point setting for rotation/scaling
  • Lights are visible in the editor, even when not selected
  • Objects can be placed inside walls or outside world bounds
  • Added a button in the bottom right to toggle 2-finger pan/orbit (for phones that don't support 3-finger gestures)
  • Added a checkbox on the Player to turn off footstep sounds
  • Added a checkbox for Fog (to temporarily turn off while editing)
  • World menu is sorted by recently modified (instead of alphabetical)
  • Added a Donate link in the main menu (since I don't use ads or charge for the app otherwise. This doesn't unlock extra features or anything)

Fixes:

  • Fixed lag caused by large substances. You can build much larger substances now without slowdown (except in loading time)
  • Fixed multiple Light behaviors on a single object
  • Fixed Object tutorial unable to be completed
  • New Indoor worlds now have Sun Intensity set to 0, which fixes issues with multiple lights placed near each other
  • Other various bug fixes

Removed:

  • Removed support for very old (beta) world files.

v1.3.4

07 Apr 19:59
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  • New behaviors: Reflector and Halo (previously part of Light)
  • New grayscale sky for neutral lighting (now the default for Indoor worlds)
  • Added Shadows toggle to light
  • Added Reflections slider in world settings
  • Custom textures are automatically resized to prevent running out of memory
  • Added safeguards to prevent losing data after a crash
  • Fixed loading audio files with special characters
  • Fixed some materials with incorrect lighting
  • Improved performance of lights

iOS:

  • Fixed a bug on iPad Pro that broke the joystick and caused UI to be too large

v1.3.3

16 Dec 22:53
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Available on now Google Play and iOS.

  • Import custom textures from your photos library
  • Change the color of any material/overlay/sky
  • Paint Ball objects with any material/overlay using the paint tool
  • Character behavior: add character physics to make objects stay on the ground while moving
  • Look At behavior: point towards a direction/object
  • New options for Move directions: move in random direction, move with local coordinates
  • Rotation axis option for Spin behavior
  • Allow selecting multiple tags for touch/range sensors
  • "Shadows" slider in world properties
  • New demo worlds: Character AI, Hovercraft, Shapes
  • Improve paint dialog
  • Improve layout on tablets
  • Lots of bug fixes

v1.3.2

19 Aug 04:54
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v1.3.1

03 Jul 05:25
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  • Major performance improvements: faster frame rate, reduced loading times, and reduced lag when selecting/pushing/pulling. You can build larger worlds without slowdown.
  • New type of "floating" world for outdoor environments
  • Shadow effects for sun and light behaviors
  • Removed restrictions on joining different types of bevels together
  • Improved bevel geometry
  • Improved appearance of some materials
  • Added AIFF support for sounds
  • Fixed crash when double-tapping a very large wall

v1.3.0-android

08 Dec 10:49
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This version is for Android only. An iOS version will be coming soon.

  • Added Sound behavior which can play audio files (mp3, wav, ogg, xm, it)
  • Added a Revert button to undo to the last saved state
  • Improved performance of large worlds
  • Added links to GitHub, Reddit, and YouTube pages
  • Fixed a bug that caused the Touch sensor to turn off when moving through a substance
  • Opening a demo world always creates a new copy, and only saves if you make changes
  • Added 64 bit support, removed x86 support

v1.2.3

29 Apr 04:00
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  • New file format. Files will be smaller and load more quickly.
  • Fixed Move behavior shaking when it reaches its target
  • Fixed physics shape of substances with bevels
  • Fixed an issue with using Select With Paint on a substance
  • Improved performance when pushing/pulling large selections
  • Improved physics performance with large substances
  • Improvements to demo worlds to simplify logic

Android:

  • Fixed an issue where N-Space wouldn't appear in other apps as an option for opening world files

v1.2.2

31 Dec 20:49
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First iOS release. Find N-Space on the App Store: https://itunes.apple.com/us/app/n-space/id1448016814

Android:

  • Fixed error when creating new world
  • Game controls are smaller on tablets
  • Other small fixes/improvements